Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Commander Strategies?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
5/2/2018 5:03:55 PMAUrankAdminSaktoth before revert after revert
5/2/2018 5:03:33 PMAUrankAdminSaktoth before revert after revert
Before After
1 Firstly, you ALWAYS push your boi in 1v1. Don't leave him in your base. You should almost always expand with them and push to the front line making extractors and defenses, they're one of your strongest assets early on and much safer than expanding with a constructor. Also, if they just assist your factory, you will stall very quickly and you won't even be using all the comms build power: At this point you'll basically be forced to expand with your comm anyway. So they aren't a glorified builder hiding in your base in 1v1 at all. 1 Firstly, you ALWAYS push your boi in 1v1. Don't leave him in your base. You should almost always expand with them and push to the front line making extractors and defenses, they're one of your strongest assets early on and much safer than expanding with a constructor. Also, if they just assist your factory, you will stall very quickly and you won't even be using all the comms build power: At this point you'll basically be forced to expand with your comm anyway. So they aren't a glorified builder hiding in your base in 1v1 at all.
2 \n 2 \n
3 Secondly, the first morph level is often cheap and pretty worth it once your eco stabilizes from expansion, with a weapon and say a radar module it is relatively cheap and very useful. In fact on very small maps (8x8) there are comm morph strategies (often using the rocket launcher and armour, damage, or regen module) that just push down the middle of the map with some units which can win the game outright using starting resources. But you should generally wait until your metal is in the positive before the first morph. 3 Secondly, the first morph level is often cheap and pretty worth it once your eco stabilizes from expansion, with a weapon and say a radar module it is relatively cheap and very useful. In fact on very small maps (8x8) there are comm morph strategies (often using the rocket launcher and armour, damage, or regen module) that just push down the middle of the map with some units which can win the game outright using starting resources. But you should generally wait until your metal is in the positive before the first morph.
4 \n 4 \n
5 Thirdly, for any further commander morphing, remember that the commander morph builds -without- needing constructors, it builds where you need it with no re-enforce time and builds a very large unit incrementally (rather than needing 100% completion before it does anything). These are very strong perks. Particularly if you mess up your eco and excess or have a bunch of wrecks you want to reclaim fast to deny it to the enemy: Say, you just defended against a push, just took some territory from them, or just killed their commander. Particularly if you did any of that WITH your commander and it is now sitting in the wreckfield: Reclaim that metal and turn it into a stronger comm. 5 Thirdly, for any further commander morphing, remember that the commander morph builds -without- needing constructors, it builds where you need it with no re-enforce time and builds a very large unit incrementally (rather than needing 100% completion before it does anything). These are very strong perks. Particularly if you mess up your eco and excess or have a bunch of wrecks you want to reclaim fast to deny it to the enemy: Say, you just defended against a push, just took some territory from them, or just killed their commander. Particularly if you did any of that WITH your commander and it is now sitting in the wreckfield: Reclaim that metal and turn it into a stronger comm.
6 \n 6 \n
7 So morphing your commander is a great way to turn metal excess or reclaim into an advantage very quickly, particularly for new players who aren't very good at balancing their eco and can just hammer the morph button whenever they find themselves excessing. 7 So morphing your commander is a great way to turn metal excess or reclaim into an advantage very quickly, particularly for new players who aren't very good at balancing their eco and can just hammer the morph button whenever they find themselves excessing.
8 \n 8 \n
9 Is it competitive in 1v1 though as a primary investment? No. The game has a huge roster of diverse units, we want you to fight with them, it's an RTS not a MOBA. The fact you mostly morph your commander in response to a windfall you can't spend fast enough has a nice mechanic to it I think. 9 Is it competitive in 1v1 though as a primary investment? No, not really, outside rare rush strats. The game has a huge roster of diverse units, we want you to fight with them, it's an RTS not a MOBA. The fact you mostly morph your commander in response to a windfall you can't spend fast enough has a nice mechanic to it I think.