1 |
I
didn't
want
to
use
"Maneuverability"
as
it's
long
word.
I'll
call
it
"Agility",
and
"Speed"
instead
"Velocity".
|
1 |
I
didn't
want
to
use
"Maneuverability"
as
it's
a
long
word.
I'll
call
it
"Agility",
and
"Speed"
instead
"Velocity".
|
2 |
\n
|
2 |
\n
|
3 |
I've mentioned I'm going to use only per/cost values. My main question was whether to use top table or bottom table? I'm still not sure whether to use "Agility" stat.
|
3 |
I've mentioned I'm going to use only per/cost values. My main question was whether to use top table or bottom table? I'm still not sure whether to use "Agility" stat.
|
4 |
\n
|
4 |
\n
|
5 |
I also wonder whether I should characterise each class on separate screen or all on one.
|
5 |
I also wonder whether I should characterise each class on separate screen or all on one.
|
6 |
\n
|
6 |
\n
|
7 |
Godde: shouldn't be HP*DPS/Cost instead HP*DPS/Cost^2?
|
7 |
Godde: shouldn't be HP*DPS/Cost instead HP*DPS/Cost^2?
|