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Jugglenaut

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Date Editor Before After
5/8/2018 7:00:42 PMAUrankAdminSaktoth before revert after revert
Before After
1 Jugglenaut is weird. It is spectacularly good against mobile units, but does almost nothing to static defenses. This is an interesting role, but it's good against almost every KIND of mobile unit. Unfortunately the early game is dominated by mobile units rather than defenses and thus the Jugglenaut becomes a premiere rush choice. It's also really difficult to micro, because to lift heavy units like comms you need both beams to converge on one target, the overlap in arcs is small and getting them both to pick the same target can be frustrating. Switching the push and pull mode is required to suck a unit in then push it back out again to do real damage, and also takes a lot of babying, but is at least interesting and does what you tell it. 1 Jugglenaut is weird. It is spectacularly good against almost every kind of mobile unis, but does almost nothing to static defenses. This gives it a role of sorts, but unfortunately the early game is dominated by mobile units rather than defences and thus the Jugglenaut becomes a premiere rush choice. It's also really difficult to micro, because to lift heavy units like comms you need both beams to converge on one target, the overlap in arcs is small and getting them both to pick the same target can be frustrating. Switching the push and pull mode is also required to suck a unit in then push it back out again to do real damage, and also takes a lot of babying, but is at least interesting and does what you tell it.
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3 The difference in performance between when it sucks a comm right in and blows it up, to when the beams are both shooting at different targets and not even moving them, is pretty stark. 3 The difference in performance between when it sucks a comm right in and blows it up, to when the beams are both shooting at different targets and not even moving them, is pretty stark.
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5 I'd like to hear from the Jugglenaut rushers out there though. Do you like that it is somewhat of a challenge to use in a target rich environment, or is it more frustrating than anything? 5 I'd like to hear from the Jugglenaut rushers out there though. Do you like that it is somewhat of a challenge to use in a target rich environment, or is it more frustrating than anything?