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Are most typical riot units insufficient to counter Blitz?

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Date Editor Before After
5/10/2018 7:48:37 AMUSrankShadowWolfTJC before revert after revert
5/9/2018 12:17:50 AMUSrankShadowWolfTJC before revert after revert
Before After
1 Lately, I've been making edits to the wiki in order to add more strategic and tactical tips to their use, or to countering them. During that time, I took a look at the Blitz's stats, saw that they did alot of damage-per-shot (including emp damage) and had alot of health, compared them to Riot units such as the Reaper, Outlaw, Ripper, Mace, and Redback, and the results seem to indicate that if those aforementioned Riot units aren't defeated by Blitzes, then they would probably come out of the fight heavily weakened. Because of this, I then looked into possible ways that Blitzes could be countered for those specific factories, and so far, I have a few ideas on how it could feasibly be done: 1 Lately, I've been making edits to the wiki in order to add more strategic and tactical tips to their use, or to countering them. During that time, I took a look at the Blitz's stats, saw that they did alot of damage-per-shot (including emp damage) and had alot of health, compared them to Riot units such as the Reaper, Outlaw, Ripper, Mace, and Redback, and the results seem to indicate that if those aforementioned Riot units aren't defeated by Blitzes, then they would probably come out of the fight heavily weakened. Because of this, I then looked into possible ways that Blitzes could be countered for those specific factories, and so far, I have a few ideas on how it could feasibly be done:
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3 - Cloakbots: [spoiler]The Knight would probably be a better unit to counter Blitzes since it does everything that a Blitz does, but better (except for speed of course). In fact, Knights could be said to be similar to riot units, in that their weapons cannot be dodged by raiders, and they have the HP to withstand an assault by even high-weight raiders like the Blitz.[/spoiler] 3 - Cloakbots: [spoiler]The Knight would probably be a better unit to counter Blitzes since it does everything that a Blitz does, but better (except for speed of course). In fact, Knights could be said to be similar to riot units, in that their weapons cannot be dodged by raiders, and they have the HP to withstand an assault by even high-weight raiders like the Blitz.[/spoiler]
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5 - Shieldbots: [spoiler]Since Outlaws do so little damage to a single target, I question their usefulness against not only high-weight raiders like the Blitz, but raiders in general. It takes at least 2 Outlaws to effectively stop a Glaive rush, and it'll take far more Outlaws to stop even a single Blitz. Because of that, I'd like to propose using Felons instead. Although the Felon relies upon having some shield energy on hand, its shield gun instantly hits, has long range on par with some skirmishers, and can zap a Blitz in 1.5 seconds, which is not enough time for a Blitz to get close enough to get even a single shot off against the Felon before it dies.[/spoiler] 5 - Shieldbots: [spoiler]Since Outlaws do so little damage to a single target, I question their usefulness against not only high-weight raiders like the Blitz, but raiders in general. It takes at least 2 Outlaws to effectively stop a Glaive rush, and it'll take far more Outlaws to stop even a single Blitz. Because of that, I'd like to propose using Felons instead. Although the Felon relies upon having some shield energy on hand, its shield gun instantly hits, has long range on par with some skirmishers, and can zap a Blitz in 1.5 seconds, which is not enough time for a Blitz to get close enough to get even a single shot off against the Felon before it dies.[/spoiler]
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7 - Rovers: [spoiler]I'm not sure if a force of Rippers would stand up to an equal force of Blitzes, but I'm not liking the odds of a lone Ripper being able to come out on top of a lone Blitz. However, I've noticed that the Blitzes tend to overkill cheap scouts like Darts, so perhaps they could be used to swarm Blitzes to death? Also, since Dominatrices capture rays instantly hit, and since multiple Dominatrices can help to speed up the capture of single targets, perhaps any captured Blitzes would help keep the Dominatrices alive by running interference against the remaining Blitzes?[/spoiler] 7 - Rovers: [spoiler]I'm not sure if a force of Rippers would stand up to an equal force of Blitzes, but I'm not liking the odds of a lone Ripper being able to come out on top of a lone Blitz. However, I've noticed that the Blitzes tend to overkill cheap scouts like Darts, so perhaps they could be used to swarm Blitzes to death? Also, since Dominatrices capture rays instantly hit, and since multiple Dominatrices can help to speed up the capture of single targets, perhaps any captured Blitzes would help keep the Dominatrices alive by running interference against the remaining Blitzes?[/spoiler]
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9 - Hovers: [spoiler]While exploring possible cost-effective counters to Blitz rushes, I came upon the Claymore anti-sub hovercraft, and wonder if anyone uses these units at all. Like the Kodachi, the Claymore is a fast hit-and-run unit that launches short-ranged depth charges with significant aoe, but with a low rate-of-fire. However, the depth charges also look like they pack one heck of a punch. Although, sadly, the Blitz looks like it'll be able to survive a direct hit from one of these units, perhaps a Mace, which, by itself, seems ill-suited to taking on the Blitzes, could then use its rapid-firing weapon to finish off the weakened Blitzes?[/spoiler] 9 - Hovers: [spoiler]While exploring possible cost-effective counters to Blitz rushes, I came upon the Claymore anti-sub hovercraft, and wonder if anyone uses these units at all. Like the Kodachi, the Claymore is a fast hit-and-run unit that launches short-ranged depth charges with significant aoe, but with a low rate-of-fire. However, the depth charges also look like they pack one heck of a punch. Although, sadly, the Blitz looks like it'll be able to survive a direct hit from one of these units, perhaps a Mace, which, by itself, seems ill-suited to taking on the Blitzes, could then use its rapid-firing weapon to finish off the weakened Blitzes?[/spoiler]
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11 - Spiders: [spoiler]Again, since the Blitz overkills cheap scouts, perhaps Fleas could easily counter Blitzes through swarming? However, if the enemy is escorting Blitzes with, say, an Ogre, then perhaps Venoms would be a better choice, since they could probably stunlock the Blitzes before they stunlock the Venoms? However, since Venoms do so little normal damage on their own, they might need help from other units, like Hermits, to finish off any incapacitated Blitzes.[/spoiler] 11 - Spiders: [spoiler]Again, since the Blitz overkills cheap scouts, perhaps Fleas could easily counter Blitzes through swarming? However, if the enemy is escorting Blitzes with, say, an Ogre, then perhaps Venoms would be a better choice, since they could probably stunlock the Blitzes before they stunlock the Venoms? However, since Venoms do so little normal damage on their own, they might need help from other units, like Hermits, to finish off any incapacitated Blitzes.[/spoiler]
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13 As for Amphbots and Jumpbots, I believe that they could counter Blitzes fine enough through the usage of Archers, Scallops, Placeholders, and Moderators. 13 As for Amphbots and Jumpbots, I believe that they could counter Blitzes fine enough through the usage of Archers, Scallops, Placeholders, and Moderators. Edit: Ogres should also work well for Tanks due to them packing a serious punch.
14 \n 14 \n
15 What are your thoughts? 15 What are your thoughts?
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17 Edit: Note that, if the raiders are spread out, and attack from multiple directions, then aoe riot units, like the Ripper and Ogre, become less effective (as I witnessed over the past few co-op games that I played online).