1 |
The
fact
Jugglenaut
can't
kill
defenses
other
than
stepping
on
them
is
it's
whole
thing,
it
would
destroy
it's
entire
role
and
theme
if
it
did
DPS,
and
it
would
also
have
to
have
it's
other
powers
drastically
reduced.
I
think
it's
okay
that
it
has
this
anti-mobile
role,
even
if
that
makes
it
a
very
strong
rush
unit,
I
just
think
it
should
be
slightly
easier
to
control
the
beams,
but
maybe
sacrifice
perhaps
a
little
bit
of
it's
impulse
power
to
do
so.
|
1 |
The
fact
Jugglenaut
can't
kill
defenses
other
than
stepping
on
them
is
its
whole
thing,
it
would
destroy
its
entire
role
and
theme
if
it
did
DPS,
and
it
would
also
have
to
have
it's
other
powers
drastically
reduced.
I
think
it's
okay
that
it
has
this
anti-mobile
role,
even
if
that
makes
it
a
very
strong
rush
unit,
I
just
think
it
should
be
slightly
easier
to
control
the
beams,
but
maybe
sacrifice
perhaps
a
little
bit
of
it's
impulse
power
to
do
so.
|