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Are you trying to say they're attempting utility... minimization? What is this unholy concept. I think the matter is that newbies do not know what has what utility value. Many of them are probably rts-noobs. Let's assume they're all rational consumers of metal. Many of them probably think it's best to store resources (like I used to in Supcom), so having the most storage is what they view as utility maximizing. Having a large pool of resources they think is good. How do you solve this problem you ask?
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Are you trying to say they're attempting utility... minimization? What is this unholy concept. I think the matter is that newbies do not know what has what utility value. Many of them are probably rts-noobs. Let's assume they're all rational consumers of metal. Many of them probably think it's best to store resources (like I used to in Supcom), so having the most storage is what they view as utility maximizing. Having a large pool of resources they think is good. How do you solve this problem you ask?
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3 |
ADVERTISING
or
as
I
shall
now
market
it:
Nubvertisements.
We
will
send
to
them
a
message
in
their
UI
pointing
out
cool
stuff
they
can
build
and
explain
why
it
is
good.
For
instance,
point
to
a
random
factory
when
they're
spamming
storage
and
say
"This
building
could
provide
you
more
benefit
than
storages
by
expanding
your
production
capability
so
you
can
use
the
metal
you're
storing
better.
"
|
3 |
ADVERTISING
or
as
I
shall
now
market
it:
Nubvertisements.
We
will
send
to
them
a
message
in
their
UI
pointing
out
cool
stuff
they
can
build
and
explain
why
it
is
good.
For
instance,
point
to
a
random
factory
when
they're
spamming
storage
and
say
"This
building
could
provide
you
more
benefit
than
storages
by
expanding
your
production
capability
so
you
can
use
the
metal
you're
storing
better.
The
first
one
is
free!
Try
it!"
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