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I'm assuming windows. It's helpful to use console but not necessary:
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1 |
I'm assuming windows. It's helpful to use console but not necessary:
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2 |
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2 |
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3 |
Go to steam -> Library -> find Zero-K -> right click -> Properties -> Local Files -> Browse Local Files, it opens Zero-K directory.
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Go to steam -> Library -> find Zero-K -> right click -> Properties -> Local Files -> Browse Local Files, it opens Zero-K directory.
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5 |
Go to engine -> *your architecture and os, presumably win64* -> *latest engine version, probably 104+* -> run spring.exe
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Go to engine -> *your architecture and os, presumably win64* -> *latest engine version, probably 104+* -> run spring.exe
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6 |
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7 |
Then select game mod (scroll to the bottom for latest Zero-K 1.6+
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Then select game mod (scroll to the bottom for latest Zero-K 1.6+
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8 |
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9 |
Then
search
for
your
map
-
it
should
list
as
"*mapname
+
version*"
specified
in
mapinfo.
lua
provided
with
the
map
files
in
map
directory.
If
you
didn't
specify
it,
it
should
be
your
smf
file
*name*.
If
it
does
not
list,
make
sure
you've
put
it
in
the
right
place
or
search
wiki
where
to
put
it.
I
am
not
certain
whether
steam
directory
is
the
right
place,
or
there's
some
external
place
like
in
%APPDATA%
-
someone
more
knowledgeable
could
clarify
that.
|
9 |
Then
search
for
your
map
-
it
should
list
as
"*mapname
+
version*"
specified
in
mapinfo.
lua
you
should
provide
with
the
map
files
in
map
directory.
If
you
didn't
specify
it,
it
should
be
your
smf
file
*name*.
If
it
does
not
list,
make
sure
you've
put
it
in
the
right
place
or
search
wiki
where
to
put
it.
I
am
not
certain
whether
steam
directory
is
the
right
place
to
put
it
or
there's
some
external
place
like
in
%APPDATA%
-
someone
more
knowledgeable
could
clarify
that.
I'm
sure
it
searches
in
many
places
if
that's
the
case
so
it
shouldn't
be
a
problem.
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10 |
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10 |
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11 |
Then you are left to select scenario for testing - Null AI exists for this purpose.
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11 |
Then you are left to select scenario for testing - Null AI exists for this purpose.
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12 |
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12 |
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13 |
Then all you've got to do is press "Test the game". Your choices should save when you shut down engine, so it's not very meticulous to set this up every time to test, but I recommend in the future when it gets tiresome to use command console - then you can prepare one-liner which will run all settings properly and start the game right away without clicking. The most important use of console is extra feedback that it gives on standard output about some warnings and errors you might have made in your map (especially scripts).
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13 |
Then all you've got to do is press "Test the game". Your choices should save when you shut down engine, so it's not very meticulous to set this up every time to test, but I recommend in the future when it gets tiresome to use command console - then you can prepare one-liner which will run all settings properly and start the game right away without clicking. The most important use of console is extra feedback that it gives on standard output about some warnings and errors you might have made in your map (especially scripts).
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14 |
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15 |
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15 |
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