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1v1 Matchup data for 9th to 17th of May

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Date Editor Before After
5/21/2018 11:16:26 AMEErankAdminAnarchid before revert after revert
5/21/2018 11:15:48 AMEErankAdminAnarchid before revert after revert
Before After
1 I think Amph is slowly creeping into high-level meta, i've seen amph mirrors on Adansonia which used to be a hover mirror map. 1 I think Amph is slowly creeping into high-level meta, i've seen amph mirrors on Adansonia which used to be a hover mirror map.
2 \n 2 \n
3 I think there are two reasons for that: 3 I think there are two reasons for that:
4 \n 4 \n
5 1) Grizzly is a horrifying ultrageneralist, especially when you can afford several. It roflpwns Dante, the typical 1v1 escalation device. Once you got several, there doesn't seem to be anything quite capable of fighting them efficiently especially if they are escorted with riots and AA. It also is quite efficient on attack move - nearly zero babysitting required. This all conspires to make it a very efficient "mindless spam unit" for macro maps. Each time i tried to counter them with anything else i noticed that it would have been more economical to just spam grizzlies myself. 5 1) Grizzly is a horrifying ultrageneralist, especially when you can afford several. It roflpwns Dante, the typical 1v1 escalation device. Once you got several, there doesn't seem to be anything quite capable of fighting them efficiently especially if they are escorted with riots and AA. It also is quite efficient on attack move - nearly zero babysitting required. This all conspires to make it a very efficient "mindless spam unit" for macro maps. Each time i tried to counter them with anything else i noticed that it would have been more economical to just spam grizzlies myself.
6 \n 6 \n
7 (or nuke) 7 (or nuke)
8 \n 8 \n
9 2) Archer is horrible beyond all imagining. It's not that overpowered, i think, but it's very powerful and at points very arbitrary. The removal of its tank mechanic meant that it now constantly operates at 100% of its nominal range - and that is a range that beats Reaver, Ripper and - most comparably as a super-fast riot with massive stopping power but low DPS - it outranges and outshoots Venom. It also matches the range of Scallop and Redback while having that quite raider-tier speed. 9 2) Archer is horrible beyond all imagining. It's not that overpowered, i think, but it's very powerful and at points very arbitrary. The removal of its tank mechanic meant that it now constantly operates at 100% of its nominal range - and that is a range that beats Reaver, Ripper and - most comparably as a super-fast riot with massive stopping power but low DPS - it outranges and outshoots Venom. It also matches the range of Scallop and Redback while having that quite raider-tier speed.
10 \n 10 \n
11 The arbitrariness comes from how its impulse mechanics unglue units from the surface. Often when two Archers fight, *one* will be rendered immobile while the other retains freedom of movement. Other times, multiple Archers will murder Ravagers in a fraction of a second, while every once in a while they will also completely fail to nudge them at all. 11 The arbitrariness comes from how its impulse mechanics unglue units from the surface. Often when two Archers fight, *one* will be rendered immobile while the other retains freedom of movement. Other times, multiple Archers will murder Ravagers in a fraction of a second, while every once in a while they will also completely fail to nudge them at all. Sometimes a single Archer will be able to immobilise a commander or a Grizzly.
12 \n 12 \n
13 Randomness aside, Archer has the promise of very reliably stopping raids if used competently, and it's great for escorting Grizzlies. 13 Randomness aside, Archer has the promise of very reliably stopping raids if used competently, and it's great for escorting Grizzlies.