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I think Amph is slowly creeping into high-level meta, i've seen amph mirrors on Adansonia which used to be a hover mirror map.
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1 |
I think Amph is slowly creeping into high-level meta, i've seen amph mirrors on Adansonia which used to be a hover mirror map.
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2 |
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3 |
I think there are two reasons for that:
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3 |
I think there are two reasons for that:
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4 |
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5 |
1) Grizzly is a horrifying ultrageneralist, especially when you can afford several. It roflpwns Dante, the typical 1v1 escalation device. Once you got several, there doesn't seem to be anything quite capable of fighting them efficiently especially if they are escorted with riots and AA. It also is quite efficient on attack move - nearly zero babysitting required. This all conspires to make it a very efficient "mindless spam unit" for macro maps. Each time i tried to counter them with anything else i noticed that it would have been more economical to just spam grizzlies myself.
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1) Grizzly is a horrifying ultrageneralist, especially when you can afford several. It roflpwns Dante, the typical 1v1 escalation device. Once you got several, there doesn't seem to be anything quite capable of fighting them efficiently especially if they are escorted with riots and AA. It also is quite efficient on attack move - nearly zero babysitting required. This all conspires to make it a very efficient "mindless spam unit" for macro maps. Each time i tried to counter them with anything else i noticed that it would have been more economical to just spam grizzlies myself.
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7 |
(or nuke)
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(or nuke)
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8 |
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9 |
2) Archer is horrible beyond all imagining. It's not that overpowered, i think, but it's very powerful and at points very arbitrary. The removal of its tank mechanic meant that it now constantly operates at 100% of its nominal range - and that is a range that beats Reaver, Ripper and - most comparably as a super-fast riot with massive stopping power but low DPS - it outranges and outshoots Venom. It also matches the range of Scallop and Redback while having that quite raider-tier speed.
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9 |
2) Archer is horrible beyond all imagining. It's not that overpowered, i think, but it's very powerful and at points very arbitrary. The removal of its tank mechanic meant that it now constantly operates at 100% of its nominal range - and that is a range that beats Reaver, Ripper and - most comparably as a super-fast riot with massive stopping power but low DPS - it outranges and outshoots Venom. It also matches the range of Scallop and Redback while having that quite raider-tier speed.
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11 |
The
arbitrariness
comes
from
how
its
impulse
mechanics
unglue
units
from
the
surface.
Often
when
two
Archers
fight,
*one*
will
be
rendered
immobile
while
the
other
retains
freedom
of
movement.
Other
times,
multiple
Archers
will
murder
Ravagers
in
a
fraction
of
a
second,
while
every
once
in
a
while
they
will
also
completely
fail
to
nudge
them
at
all.
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11 |
The
arbitrariness
comes
from
how
its
impulse
mechanics
unglue
units
from
the
surface.
Often
when
two
Archers
fight,
*one*
will
be
rendered
immobile
while
the
other
retains
freedom
of
movement.
Other
times,
multiple
Archers
will
murder
Ravagers
in
a
fraction
of
a
second,
while
every
once
in
a
while
they
will
also
completely
fail
to
nudge
them
at
all.
Sometimes
a
single
Archer
will
be
able
to
immobilise
a
commander
or
a
Grizzly.
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12 |
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13 |
Randomness aside, Archer has the promise of very reliably stopping raids if used competently, and it's great for escorting Grizzlies.
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13 |
Randomness aside, Archer has the promise of very reliably stopping raids if used competently, and it's great for escorting Grizzlies.
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