1 |
You don't directly gain/lose rating depending on games. As @cathartes says, it's pointless to show absolute changes as rating is simply a function that is fit to best describe your past games. Your fit can be completely different once your previous enemies play more games.
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1 |
You don't directly gain/lose rating depending on games. As @cathartes says, it's pointless to show absolute changes as rating is simply a function that is fit to best describe your past games. Your fit can be completely different once your previous enemies play more games.
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2 |
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2 |
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3 |
What exactly do you want the system to show you? For example you could've been losing against a smurf and using your way of tracking rating before/after each match, you would see a huge rating loss. Then later, while you don't even play any games, you would suddently gain a lot of rating only because the system realized the smurf is actually a good player. The games of your enemies impact your rating just as much as your own games.
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3 |
What exactly do you want the system to show you? For example you could've been losing against a smurf and using your way of tracking rating before/after each match, you would see a huge rating loss. Then later, while you don't even play any games, you would suddently gain a lot of rating only because the system realized the smurf is actually a good player. The games of your enemies impact your rating just as much as your own games.
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4 |
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4 |
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5 |
The history that is shown on the Rating statistics page is automatically updated to reflect these adjustments. So while it would display the fact that you didn't actually lose much rating to the smurf correctly, it would also neglect the fact that you had temporarily lost some rating.
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5 |
The history that is shown on the Rating statistics page is automatically updated to reflect these adjustments. So while it would display the fact that you didn't actually lose much rating to the smurf correctly, it would also neglect the fact that you had temporarily lost some rating.
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6 |
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6 |
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7 |
I've
implemented
a
way
to
track
rating
changes
after
each
match
like
you
do
by
manually
checking
ratings.
That's
what
GoogleFrog
is
talking
about.
This
is
only
for
debugging
really
and
I'd
rather
remove
it
completely,
because
it
gets
misinterpreted
all
the
time.
The
changes
you
see
from
one
game
to
the
next
are
often
heavily
skewed
by
the
actions
of
your
enemies.
If
it
turns
out
some
of
your
previous
victories
were
easier
than
expected,
the
next
victory
can
bring
a
relative
rating
loss,
even
though
the
game
itself
obviously
couldn't
lower
your
rating.
This
is
especially
visible
in
team
games,
which
by
themselves
have
nearly
no
instant
impact
on
your
rating.
|
7 |
I've
implemented
a
way
to
track
rating
changes
after
each
match
like
you
do
by
manually
checking
ratings.
That's
what
GoogleFrog
is
talking
about.
This
is
only
for
debugging
really
and
I'd
rather
remove
it
completely
(
right
now
it's
only
visible
to
admins)
,
because
it
gets
misinterpreted
all
the
time.
The
changes
you
see
from
one
game
to
the
next
are
often
heavily
skewed
by
the
actions
of
your
enemies.
If
it
turns
out
some
of
your
previous
victories
were
easier
than
expected,
the
next
victory
can
bring
a
relative
rating
loss,
even
though
the
game
itself
obviously
couldn't
lower
your
rating.
This
is
especially
visible
in
team
games,
which
by
themselves
have
nearly
no
instant
impact
on
your
rating.
|
8 |
\n
|
8 |
\n
|
9 |
[spoiler]
|
9 |
[spoiler]
|
10 |
https://i.imgur.com/y0zIBFY.png
|
10 |
https://i.imgur.com/y0zIBFY.png
|
11 |
Hardly anyone's rating change here was caused by the game itself. Otherwise there would be no way for people to lose rating over a victory or gain on a loss.
|
11 |
Hardly anyone's rating change here was caused by the game itself. Otherwise there would be no way for people to lose rating over a victory or gain on a loss.
|
12 |
[/spoiler]
|
12 |
[/spoiler]
|