1 |
Nah, after the fighter game is done, which lasts about as long as the initial scout/probe attacks for land, you go immediately to the bomber game (assuming the enemy does not, himself, have fighters). Bombers require a level of defense above what counters fighters: The defenders you made to beat fighters are totally useless, you need Hacksaws, Flak or Razors.
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1 |
Nah, after the fighter game is done, which lasts about as long as the initial scout/probe attacks for land, you go immediately to the bomber game (assuming the enemy does not, himself, have fighters). Bombers require a level of defense above what counters fighters: The defenders you made to beat fighters are totally useless, you need Hacksaws, Flak or Razors.
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2 |
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2 |
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3 |
These more expensive defenses create a very small no-bomber zone, allowing you to operate outside of those regions fairly easily. If you've played well and saved your bombers, by the time you hit the mid game, for the enemy to field enough AA to shut you down from all vulnerable targets actually costs more than you're spending on bombers.
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3 |
These more expensive defenses create a very small no-bomber zone, allowing you to operate outside of those regions fairly easily. If you've played well and saved your bombers, by the time you hit the mid game, for the enemy to field enough AA to shut you down from all vulnerable targets actually costs more than you're spending on bombers.
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4 |
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5 |
Though
yeah,
mid-to-late
game,
once
the
enemy
has
wasted
all
this
money
on
AA,
you
should
switch
factories
and
kill
him
with
land.
You
CAN
always
start
using
nuke
bombers,
which,
again,
take
2x
as
much
AA
to
kill
as
precision
bombers.
|
5 |
Though
yeah,
mid-to-late
game,
once
the
enemy
has
wasted
all
this
money
on
AA,
you
should
switch
factories
and
kill
him
with
land.
You
CAN
always
start
using
nuke
bombers,
which,
again,
take
2x
as
much
AA
to
kill
as
precision
bombers.
As
google
says
though,
the
main
reason
to
go
air
is
to
make
the
enemy
waste
his
metal
on
AA.
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6 |
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6 |
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7 |
This is very different to going air as a second factory in the mid-game of course.
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7 |
This is very different to going air as a second factory in the mid-game of course.
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