1 |
Thunderbird!
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1 |
Thunderbird!
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2 |
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2 |
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3 |
the name fits the unit perfectly, it's a bird that shoots thunders. It has a unique look and feel. The sweeping behavior looks nice.
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3 |
the name fits the unit perfectly, it's a bird that shoots thunders. It has a unique look and feel. The sweeping behavior looks nice.
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4 |
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5 |
ah, this is a thread about balance. Well then, thunderbird balance is HORRIBLE:
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ah, this is a thread about balance. Well then, thunderbird balance is HORRIBLE:
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6 |
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6 |
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7 |
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7 |
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8 |
- it allows riots and defenses to be swept by the much faster raiders they're supposed to counter at a fraction of their cost
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8 |
- it allows riots and defenses to be swept by the much faster raiders they're supposed to counter at a fraction of their cost
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9 |
- a single thunderbird can disable both swarms of light units and heavies, including most striders
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9 |
- a single thunderbird can disable both swarms of light units and heavies, including most striders
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10 |
- it affects slow units much harder than fast ones because they're much easier to attack while disarmed
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10 |
- it affects slow units much harder than fast ones because they're much easier to attack while disarmed
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11 |
-
it'll
often
do
a
successful
pass
even
in
the
presence
of
similar
cost
in
AA
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11 |
-
it'll
often
do
a
successful
pass
even
in
the
target
is
escorted
by
similar
cost
in
AA
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12 |
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12 |
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13 |
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13 |
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14 |
what could be done to fix?
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14 |
what could be done to fix?
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15 |
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15 |
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16 |
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16 |
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17 |
- replace long duration disarm by short duration stun (3s) to be more effective against fast units relative to slow but tougher units
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17 |
- replace long duration disarm by short duration stun (3s) to be more effective against fast units relative to slow but tougher units
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18 |
- reduce damage so it doesn't easily disable high HP heavies
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18 |
- reduce damage so it doesn't easily disable high HP heavies
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19 |
- deal bonus damage to shields to keep the shieldbreaking role
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19 |
- deal bonus damage to shields to keep the shieldbreaking role
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