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Hey, I've posted my idea in thread discussing the transporters balance, but I thought it's worth giving it a standalone post. One of deterrents in using transporters for me is the amount of extra micro they require.
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Hey, I've posted my idea in thread discussing the transporters balance, but I thought it's worth giving it a standalone post. One of deterrents in using transporters for me is the amount of extra micro they require.
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Here's my shitty graphics and grammar, I hope you find the idea less shitty.
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Here's my shitty graphics and grammar, I hope you find the idea less shitty.
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It can be sum up with few points:
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It can be sum up with few points:
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* automate micro of transports which gives more control than current "transport everything to shorten travel time"
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* automate micro of transports which gives more control than current "transport everything to shorten travel time"
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* safe travel with transports by following the path given by the player, not only the shortest path; transports shall retreat following the same path in reverse
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* safe travel with transports by following the path given by the player, not only the shortest path; transports shall retreat following the same path in reverse
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* meet in the middle for units and transports to maximize efficiency
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* meet in the middle for units and transports to maximize efficiency
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* natural use of the command as it's issued while controling units to transport with single command (no load, unload or selecting transporters)
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* natural use of the command as it's issued while controling units to transport with single command (no load, unload or selecting transporters)
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* shared interface for teams games
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* shared interface for teams games
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[quote]
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[quote]
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The biggest offender of transports for me is the interface. It just takes a lot of micro to set up anything with transports (be that ferry points, auto transport or manual Load + Drop). Moreover, they are pretty dumb and always take the shortest path which usually goes straight through enemy AA (possibly flex AA). I wish there were a command for units to air travel. It would behave like this (with some pictures so it's more clear). Some parts of this behaviour are already possible, but not automated and I wanted to present the full picture.
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The biggest offender of transports for me is the interface. It just takes a lot of micro to set up anything with transports (be that ferry points, auto transport or manual Load + Drop). Moreover, they are pretty dumb and always take the shortest path which usually goes straight through enemy AA (possibly flex AA). I wish there were a command for units to air travel. It would behave like this (with some pictures so it's more clear). Some parts of this behaviour are already possible, but not automated and I wanted to present the full picture.
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[img]https://i.imgur.com/3aklzEx.png[/img]
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[img]https://i.imgur.com/3aklzEx.png[/img]
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forgot to add: important: it calls allied transporters as well to complete airlift orders (On by default in settings, can be disabled).
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forgot to add: important: it calls allied transporters as well to complete airlift orders (On by default in settings, can be disabled).
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Here's
my
crappy
colored
airlift
icon
as
a
bonus
for
clicking
the
spoiler:
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Here's
my
crappy
colored
prototype
of
airlift
icon:
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[img]https://i.imgur.com/iKhu4VJ.png[/img]
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[img]https://i.imgur.com/iKhu4VJ.png[/img]
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[/quote]
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[/quote]
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If I come back for good to zk and start having fun with coding (which I ultimately planned to), I could try to make it reality. For now I'm sharing to see whether anyone else is interested in it.
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