| 1 | The best factory for new players are Cloakbot and Shieldbot. | 1 | The best factory for new players are Cloakbot and Shieldbot. | 
                
                    | 2 | \n | 2 | \n | 
                
                    | 3 | Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are. | 3 | Cloakbot has strong, versatile units which are not over-specialized so you rarely get caught out too badly by the counter structure. All their units are fairly independent and strong even on their own, and most compositions being like Reaver/Ronin or Spectre/Scythe, only needing two units to perfectly cover the weaknesses of the other. The Imp is the real exception, being explicitly a unit to support and force-amplify your others. Pick this factory if you want to play aggressively with endless streams of units like the pros do, and focus on micro and map control rather than on learning what all the units and their counters are. | 
                
                    | 4 | \n | 4 | \n | 
                
                    | 5 | Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force. | 5 | Shieldbot is all about synergy and specialization. Everything works with each other and you require a mix of several units to really see them shine. Each unit has a narrowly defined role, but you can sort of just mash them all together in a ball to get a robust force. They are defined by protecting each other with their shields, and shooting over each other, so you need to worry less about spreading them out or their lines of fire. They can snowball hard, and the kind of micro you do with them is more strategically placing them in positions where they can do damage without over-extending, and then retreat before they lose shield charge. They also have a big range of compositions to pick from, meaning you can always mix it up and try new unit combos like Felon/Convict/Aspis, Dirtbag/Snitch/Rogue, or Thug/Outlaw/Racketeer. Pick this factory if you want to play conservatively with an ever-growing ball of units and focus on compositions, synergy and having a singular, strong but less mobile force. | 
                
                    | 6 | \n | 6 | \n | 
                
                    | 7 | Rovers 
            are 
            a 
            lot 
            like 
            Cloakbot,
             
            but 
            even 
            faster 
            and 
            more 
            challenging.
             
            Tank 
            are 
            a 
            lot 
            like 
            Shieldbot,
             
            but 
            they 
            focus 
            on 
            repairing 
            a 
            few 
            very 
            expensive 
            units 
            you 
            must 
            be 
            incredibly 
            careful 
            with,
             
            rather 
            than 
            a 
            snowballing 
            an 
            unkillable 
            shield 
            ball.
             
            Both 
            are 
            strong 
            over 
            a 
            smaller 
            number 
            of 
            maps 
            which 
            makes 
            them 
            bad 
            to 
            specialize 
            in 
            as 
            a 
            new 
            player 
            because,
             
            rarely,
             
            you'll 
            just 
            be 
            playing 
            on 
            a 
            map 
            where 
            you 
            cannot 
            use 
            them 
            at 
            all. | 7 | Rovers 
            are 
            a 
            lot 
            like 
            Cloakbot,
             
            but 
            even 
            faster 
            and 
            more 
            challenging.
             
            Tank 
            are 
            a 
            lot 
            like 
            Shieldbot,
             
            but 
            they 
            focus 
            on 
            repairing 
            a 
            few 
            very 
            expensive 
            units 
            you 
            must 
            be 
            incredibly 
            careful 
            with,
             
            rather 
            than 
            a 
            snowballing 
            an 
            unkillable 
            shield 
            ball.
             
            Both 
            are 
            strong 
            over 
            a 
            smaller 
            number 
            of 
            maps 
            which 
            makes 
            them 
            bad 
            to 
            specialize 
            in 
            as 
            a 
            new 
            player 
            because,
             
            rarely,
             
            you'll 
            just 
            be 
            playing 
            on 
            a 
            map 
            where 
            you 
            cannot 
            use 
            them 
            at 
            all.
             
            Amph,
             
            Hover,
             
            Spider 
            and 
            Jumpbot 
            are 
            similiarly 
            slightly 
            specialized 
            towards 
            different 
            terrain 
            types,
             
            though 
            you 
            can 
            totally 
            specialize 
            in 
            any 
            of 
            these 
            if 
            they 
            appeal 
            to 
            you. |