1 |
In my opinion, having played several matches, the team matchmaking is in dire need of improvement. Or at least a big red warning to new players saying "do not click, lol".
|
1 |
In my opinion, having played several matches, the team matchmaking is in dire need of improvement. Or at least a big red warning to new players saying "do not click, lol".
|
2 |
\n
|
2 |
\n
|
3 |
Reasoning:
|
3 |
Reasoning:
|
4 |
\n
|
4 |
\n
|
5 |
1. It puts premades vs random queuers (even when there is a huge elo difference).
|
5 |
1. It puts premades vs random queuers (even when there is a huge elo difference).
|
6 |
2. It puts players with a huge elo difference on the same team, yet still shares mass equally. So 50% of your eco is going to some guy's turret swarm or bertha at 5 min.
|
6 |
2. It puts players with a huge elo difference on the same team, yet still shares mass equally. So 50% of your eco is going to some guy's turret swarm or bertha at 5 min.
|
7 |
\n
|
7 |
\n
|
8 |
For
example:
http://zero-k.
info/Battles/Detail/559238.
Me
+
random
vs
premade
of
two
players
both
much
higher
elo
and
level
than
me.
Random
player
makes
4
stardusts
to
begin,
then
leaves.
Not
a
good
experience
at
all.
|
8 |
For
example:
http://zero-k.
info/Battles/Detail/559238
.
Me
+
random
vs
premade
of
two
players
both
much
higher
elo
and
level
than
me.
Random
player
makes
4
stardusts
to
begin,
then
leaves.
Not
a
good
experience
at
all.
|
9 |
\n
|
9 |
\n
|
10 |
Suggestion:
|
10 |
Suggestion:
|
11 |
\n
|
11 |
\n
|
12 |
1. Ban premade, or make it clear and allow people to dodge. The community is too small and this is just a tool to stomp people.
|
12 |
1. Ban premade, or make it clear and allow people to dodge. The community is too small and this is just a tool to stomp people.
|
13 |
2. Distribute mass by 1v1 elo predict%. So for example if a blue player is with a yellow one, yellow player gets whatever his win% would be in a 1v1 (or something similar), so 20% or whatever the implied probability is.
|
13 |
2. Distribute mass by 1v1 elo predict%. So for example if a blue player is with a yellow one, yellow player gets whatever his win% would be in a 1v1 (or something similar), so 20% or whatever the implied probability is.
|
|
|
14 |
\n
|
|
|
15 |
\n
|
|
|
16 |
mod-edit: fix broken link
|