1 |
It's part of our social nature. I've been trying to ignore loss-aversion and just try to play the 1v1 and have fun, but can't shake it off completely.
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1 |
It's part of our social nature. I've been trying to ignore loss-aversion and just try to play the 1v1 and have fun, but can't shake it off completely.
|
2 |
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2 |
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3 |
Ironically I was barely top20 a year ago then decided to stick to 1v1 mm for months and that went through the steam peak. My rank actually increased into the top10, and somehow, despite often losing to top20 people, they haven't managed to knock me off it yet.
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3 |
Ironically I was barely top20 a year ago then decided to stick to 1v1 mm for months and that went through the steam peak. My rank actually increased into the top10, and somehow, despite often losing to top20 people, they haven't managed to knock me off it yet.
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4 |
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4 |
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5 |
Unranked 1v1 mm would make sense if we had a larger player base. At this point splitting the player pools is only going to make things worse (longer queue times and worse balance). I think we need to incentivize people to play more of it somehow.
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5 |
Unranked 1v1 mm would make sense if we had a larger player base. At this point splitting the player pools is only going to make things worse (longer queue times and worse balance). I think we need to incentivize people to play more of it somehow.
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6 |
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6 |
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7 |
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|
7 |
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|
8 |
suggestions to improve:
|
8 |
suggestions to improve:
|
9 |
-
awards/achievements
given
to
people
who
hold
ladder
top
spots
|
9 |
-
awards/achievements
given
to
people
who
hold
ladder
top
spots
at
the
end
of
each
month
|
10 |
-
hide
people
from
ladder
unless
they're
active,
and
the
requirements
should
be
higher
for
top10
players
|
10 |
-
hide
people
from
ladder
rankings
unless
they're
active,
and
the
requirements
should
be
higher
for
top10
players
|
11 |
(Godde shouldn't be shown on the top spot if he hasn't played for 24 days)
|
11 |
(Godde shouldn't be shown on the top spot if he hasn't played for 24 days)
|
12 |
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12 |
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|
13 |
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|
13 |
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