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[q]I am a little worried that the "rush" for making games "fair" will just result in no ability to play the game at all, during some less-than-heavy hours - or to wait for 10+ minutes, despite having enough people waiting (had it, more often than not).
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[q]I am a little worried that the "rush" for making games "fair" will just result in no ability to play the game at all, during some less-than-heavy hours - or to wait for 10+ minutes, despite having enough people waiting (had it, more often than not).
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I, for one, prefer unbalanced game (and yes, it is mostly unbalanced NOT in my favor) than no game at all, during the time window I can actually play. It is kind of stupid that in scenario of party + few random people (but not enough to pair randoms vs themselves), BOTH party and the random people can't play - just because someone (tip: OP) takes losing to more skilled opponents very hard.[/q]
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I, for one, prefer unbalanced game (and yes, it is mostly unbalanced NOT in my favor) than no game at all, during the time window I can actually play. It is kind of stupid that in scenario of party + few random people (but not enough to pair randoms vs themselves), BOTH party and the random people can't play - just because someone (tip: OP) takes losing to more skilled opponents very hard.[/q]
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Except the point of the matchmaking is to have balanced games. It's not like matchmaking is the *only* way of playing multiplayers matches: no one stops people from playing regular casual games with traditional hosting. If I see that matchmaking is taking too much time, I look for regular hosted games and it's fine (unless there truly is no one around but then there is nothing to be done). The issue is, in many cases matchmaking could have been balanced but it is not because one side wanted to brute-stack for an easy win.
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Except the point of the matchmaking is to have balanced games. It's not like matchmaking is the *only* way of playing multiplayers matches: no one stops people from playing regular casual games with traditional hosting. If I see that matchmaking is taking too much time, I look for regular hosted games and it's fine (unless there truly is no one around but then there is nothing to be done). The issue is, in many cases matchmaking could have been balanced but it is not because one side wanted to brute-stack for an easy win.
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And with this, @ehtomlol is right with:
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And with this, @ehtomlol is right with:
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[q]Please note that in these extremely imbalanced games generally speaking both 2k+ players will do some kind of early game cheeze and try to just eliminate one player instantly thus guaranteeing them victory.[/q]
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[q]Please note that in these extremely imbalanced games generally speaking both 2k+ players will do some kind of early game cheeze and try to just eliminate one player instantly thus guaranteeing them victory.[/q]
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which might substantiate the idea of this issue linked to "rank insecurity" in some way.
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which might substantiate the idea of this issue linked to "rank insecurity" in some way.
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More
examples
if
you
need:
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If
more
examples
are
needed:
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@B564837
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@B564837
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Right
after
this
one,
we
faced
the
exact
team
again
and
mine
decided
to
resign
even
before
starting
the
game.
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Right
after
this
one,
we
faced
the
exact
same
team
again
and
mine
decided
to
resign
even
before
starting
the
game.
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More examples of another traditional stack that plays mostly together:
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More examples of another traditional stack that plays mostly together:
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@B564328
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@B564328
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@B564369
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@B564369
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After facing this two times in a row, I stopped queueing matchmaking for a bit because I knew it was bound to happen again, and I wasn't wrong because this match followed:
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After facing this two times in a row, I stopped queueing matchmaking for a bit because I knew it was bound to happen again, and I wasn't wrong because this match followed:
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@B564345
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@B564345
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More of this stack:
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More of this stack:
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@B565109
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@B565109
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@B565057
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@B565057
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@B564285
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@B564285
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