1 |
Regarding
knowing
which
units
are
transportable,
you
can
see
whether
they're
Charon
carry-able
on
the
wiki
unit
stat
sheets
labeled
"light"
or
"heavy",
which
according
to
the
wiki,
should
just
be
based
on
mass
(
and
mass
should
be
just
derived
from
a
formula
weighting
cost
and
HP)
.
Also,
speed
while
carried
is
supposedly
calculated
from
the
mass
(
iirc,
Speed
*
[CharonMass
+
CargoMass
/
2
*
CharonMass])
.
|
1 |
Regarding
knowing
which
units
are
transportable,
you
can
see
whether
they're
Charon
carry-able
on
the
wiki
unit
stat
sheets
labeled
"light"
or
"heavy",
which
according
to
the
wiki,
should
just
be
based
on
mass
(
and
mass
should
be
just
derived
from
a
formula
weighting
cost
and
HP)
.
Also,
speed-while-carried
is
supposedly
calculated
from
the
mass
(
iirc,
Speed
*
[CharonMass
+
CargoMass
/
2
*
CharonMass])
.
|
2 |
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3 |
So, optimal usage for a trans drop *should* be a unit with a good DPS/Mass ratio too keep the drop fast-but-damaging, not too weak, but not too heavy. A Mace, for instance. And an optimal map would be something that has some impassable or complicated terrain, maybe with water, lava, or mountains around the outside. Say Calamity, for instance.
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4 |
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5 |
But there's also Scallops, Reavers, and maybe Ogres (definitely heavier and already medium-speed). Also for hit-and-runs, the Felon's and Domi's stats look lovely. And for bombs, Skuttles, Snitches, and Imps, (Oh My!). [Reference: youtube.com/watch?v=NecK4MwOfeI]
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6 |
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7 |
Good luck.
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8 |
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9 |
Extra points if you can cause 10 more transport OP/UP threads to be started by August.
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