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[quote]What is the rps system? [/quote]
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[quote]What is the rps system? [/quote]
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Rock-Paper-Scissor-Lizard-Spock, or in ZK terms, Raider-RIot-Skirmisher-Artillery-Assault.
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Rock-Paper-Scissor-Lizard-Spock, or in ZK terms, Raider-RIot-Skirmisher-Artillery-Assault.
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[quote]Is Archer and Pyro the same class whatever class the Archer is?
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[quote]Is Archer and Pyro the same class whatever class the Archer is?
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It's a bit more nuanced. Not quite but to a fair extent they are.
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It's a bit more nuanced. Not quite but to a fair extent they are.
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[/quote]
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[/quote]
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They are similar in that they are both things which share raider and riot properties. But newsflash: most ZK raiders have riot sidearms these days.
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They are similar in that they are both things which share raider and riot properties. But newsflash: most ZK raiders have riot sidearms these days.
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[spoiler]
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[spoiler]
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Let's go over the list:
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Let's go over the list:
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[b]True raiders[/b]: decent at fighting each other, good at killing defenseless things fast, bad at fighting riots
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[b]True raiders[/b]: decent at fighting each other, good at killing defenseless things fast, bad at fighting riots
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Glaive
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Glaive
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Bandit
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Bandit
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Scythe
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Scythe
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Bandit
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Bandit
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Scorcher
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Scorcher
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[b]Alpha raiders[/b]: low dps but high burst - good at killing other raiders, bad at killing economy
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[b]Alpha raiders[/b]: low dps but high burst - good at killing other raiders, bad at killing economy
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Duck
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Duck
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Dagger
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Dagger
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Kodachi
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Kodachi
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Blitz
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Blitz
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[b]AoE raiders[/b]: have the Leveler Sidearm to mass-murder other raiders
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[b]AoE raiders[/b]: have the Leveler Sidearm to mass-murder other raiders
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Dagger
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Dagger
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Pyro
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Pyro
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Kodachi
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Kodachi
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Archer
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Archer
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Overall there are 5 ground-travelling units that can be said to be true raiders, and 6 units that are better at killing raiders - be it by highly accurate burst or by aoe, or both.
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Overall there are 5 ground-travelling units that can be said to be true raiders, and 6 units that are better at killing raiders - be it by highly accurate burst or by aoe, or both.
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I skipped Flea and Dart because these are scouts. If we count them as extreme "true" raiders, the scales are merely about even.
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I skipped Flea and Dart because these are scouts. If we count them as extreme "true" raiders, the scales are merely about even.
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If we add sea raiders, then Corsair and Hunter have their respective AoE weapons while Seawolf and Cutter don't - sea does not tip the scales.
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If we add sea raiders, then Corsair and Hunter have their respective AoE weapons while Seawolf and Cutter don't - sea does not tip the scales.
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[/spoiler]
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[/spoiler]
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However, like most of these, Pyro still loses to most riots - even if softly.
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However, like most of these, Pyro still loses to most riots - even if softly.
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Meanwhile, Archer brutally counters *both* raiders and most terrestrial riots (anything with range < 300). And also has a sidearm that *arbitrarily* immobilises units up to Dante scale.
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Meanwhile, Archer brutally counters *both* raiders and most terrestrial riots (anything with range < 300). And also has a sidearm that *arbitrarily* immobilises units up to Dante scale.
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Pyro
is
just
par
for
the
course
in
ZK
2018;
Archer
is
horrible
even
among
the
riot-raiders.
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Pyro
is
just
par
for
the
course
in
ZK
2018;
Archer
is
horrible
even
among
monsters.
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