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B573323 2 on TitanDuel 2.2 (Multiplayer)

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Date Editor Before After
7/2/2018 11:16:33 AMEErankAdminAnarchid before revert after revert
7/2/2018 11:15:59 AMEErankAdminAnarchid before revert after revert
7/2/2018 11:14:46 AMEErankAdminAnarchid before revert after revert
7/2/2018 11:14:14 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]What is the rps system? [/quote] 1 [quote]What is the rps system? [/quote]
2 Rock-Paper-Scissor-Lizard-Spock, or in ZK terms, Raider-RIot-Skirmisher-Artillery-Assault. 2 Rock-Paper-Scissor-Lizard-Spock, or in ZK terms, Raider-RIot-Skirmisher-Artillery-Assault.
3 \n 3 \n
4 [quote]Is Archer and Pyro the same class whatever class the Archer is? 4 [quote]Is Archer and Pyro the same class whatever class the Archer is?
5 It's a bit more nuanced. Not quite but to a fair extent they are. 5 It's a bit more nuanced. Not quite but to a fair extent they are.
6 [/quote] 6 [/quote]
7 They are similar in that they are both things which share raider and riot properties. But newsflash: most ZK raiders have riot sidearms these days. 7 They are similar in that they are both things which share raider and riot properties. But newsflash: most ZK raiders have riot sidearms these days.
8 \n 8 \n
9 [spoiler] 9 [spoiler]
10 Let's go over the list: 10 Let's go over the list:
11 [b]True raiders[/b]: decent at fighting each other, good at killing defenseless things fast, bad at fighting riots 11 [b]True raiders[/b]: decent at fighting each other, good at killing defenseless things fast, bad at fighting riots
12 Glaive 12 Glaive
13 Bandit 13 Bandit
14 Scythe 14 Scythe
15 Bandit 15 Bandit
16 Scorcher 16 Scorcher
17 [b]Alpha raiders[/b]: low dps but high burst - good at killing other raiders, bad at killing economy 17 [b]Alpha raiders[/b]: low dps but high burst - good at killing other raiders, bad at killing economy
18 Duck 18 Duck
19 Dagger 19 Dagger
20 Kodachi 20 Kodachi
21 Blitz 21 Blitz
22 [b]AoE raiders[/b]: have the Leveler Sidearm to mass-murder other raiders 22 [b]AoE raiders[/b]: have the Leveler Sidearm to mass-murder other raiders
23 Dagger 23 Dagger
24 Pyro 24 Pyro
25 Kodachi 25 Kodachi
26 Archer 26 Archer
27 \n 27 \n
28 Overall there are 5 ground-travelling units that can be said to be true raiders, and 6 units that are better at killing raiders - be it by highly accurate burst or by aoe, or both. 28 Overall there are 5 ground-travelling units that can be said to be true raiders, and 6 units that are better at killing raiders - be it by highly accurate burst or by aoe, or both.
29 I skipped Flea and Dart because these are scouts. If we count them as extreme "true" raiders, the scales are merely about even. 29 I skipped Flea and Dart because these are scouts. If we count them as extreme "true" raiders, the scales are merely about even.
30 \n 30 \n
31 If we add sea raiders, then Corsair and Hunter have their respective AoE weapons while Seawolf and Cutter don't - sea does not tip the scales. 31 If we add sea raiders, then Corsair and Hunter have their respective AoE weapons while Seawolf and Cutter don't - sea does not tip the scales.
32 [/spoiler] 32 [/spoiler]
33 \n 33 \n
34 However, like most of these, Pyro still loses to most riots - even if softly. 34 However, like most of these, Pyro still loses to most riots - even if softly.
35 \n 35 \n
36 Meanwhile, Archer brutally counters *both* raiders and most terrestrial riots (anything with range < 300). And also has a sidearm that *arbitrarily* immobilises units up to Dante scale. 36 Meanwhile, Archer brutally counters *both* raiders and most terrestrial riots (anything with range < 300). And also has a sidearm that *arbitrarily* immobilises units up to Dante scale.
37 \n 37 \n
38 Pyro is just par for the course in ZK 2018; Archer is horrible even among the riot-raiders. 38 Pyro is just par for the course in ZK 2018; Archer is horrible even among monsters.