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B588947 5 on RealSoutheastAsia (Multiplayer)

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Date Editor Before After
7/30/2018 10:15:53 AMEErankAdminAnarchid before revert after revert
7/30/2018 10:11:28 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]And I know it's unbalanced, I can't do too much about it. [/quote] 1 [quote]And I know it's unbalanced, I can't do too much about it. [/quote]
2 There are things that you can do: 2 There are things that you can do:
3 \n 3 \n
4 - Adjust the number and positioning of the metal spots. Keep in mind, there is no such thing as impassable terrain in ZK, so mex distirbution is often even more important than terrain itself. 4 - Adjust the number and positioning of the metal spots. Keep in mind, there is no such thing as impassable terrain in ZK, so mex distirbution is often even more important than terrain itself.
5 \n 5 \n
6 This would be hard if you represented cities with metal spots, but you have a ton of sea mexes which definitely aren't cities. 6 This would be hard if you represented cities with metal spots, but you have a ton of sea mexes which definitely aren't cities.
7 \n 7 \n
8 - Adjust the values of metal spots - you can make some areas more or less lucrative without changing the number and positions of the spots just by recalibrating their value. 8 - Adjust the values of metal spots - you can make some areas more or less lucrative without changing the number and positions of the spots just by recalibrating their value.
9 \n 9 \n
10 - Adjust the territory 10 - Adjust the territory that your map represents