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1 |
Thx for the answers.
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2 |
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1 |
The answer to 1. seems to be ideal.
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3 |
The answer to 1. seems to be ideal.
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2 |
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3 |
And by series of 1 vs everyone you mean the sum over all other teams of 1 vs other team? If yes, 2. is what I would think is ideal, too.
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And by series of 1 vs everyone you mean the sum over all other teams of 1 vs other team? If yes, 2. is what I would think is ideal, too.
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4 |
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6 |
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5 |
For visible deviation, I think the standard deviation should be used instead of variance, the square root of the covariance matrix' diagonal elements. The expected deviation of a players skill is assumed to increase as in a random walk, proportional to sqrt(time). But if variance is used, it is proportional to time.
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For visible deviation, I think the standard deviation should be used instead of variance, the square root of the covariance matrix' diagonal elements. The expected deviation of a players skill is assumed to increase as in a random walk, proportional to sqrt(time). But if variance is used, it is proportional to time.
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7 |
sqrt(35*time/day) seems a bit much. Did you test that this yields better results than the standard sqrt(14*time/day)?
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sqrt(35*time/day) seems a bit much. Did you test that this yields better results than the standard sqrt(14*time/day)?
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