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WHR Teams, FFA and Variance

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Date Editor Before After
8/11/2018 1:59:08 PMDErankBrackman before revert after revert
Before After
1 Thx for the answers.
2 \n
1 The answer to 1. seems to be ideal. 3 The answer to 1. seems to be ideal.
2 \n 4 \n
3 And by series of 1 vs everyone you mean the sum over all other teams of 1 vs other team? If yes, 2. is what I would think is ideal, too. 5 And by series of 1 vs everyone you mean the sum over all other teams of 1 vs other team? If yes, 2. is what I would think is ideal, too.
4 \n 6 \n
5 For visible deviation, I think the standard deviation should be used instead of variance, the square root of the covariance matrix' diagonal elements. The expected deviation of a players skill is assumed to increase as in a random walk, proportional to sqrt(time). But if variance is used, it is proportional to time. 7 For visible deviation, I think the standard deviation should be used instead of variance, the square root of the covariance matrix' diagonal elements. The expected deviation of a players skill is assumed to increase as in a random walk, proportional to sqrt(time). But if variance is used, it is proportional to time.
6 \n 8 \n
7 sqrt(35*time/day) seems a bit much. Did you test that this yields better results than the standard sqrt(14*time/day)? 9 sqrt(35*time/day) seems a bit much. Did you test that this yields better results than the standard sqrt(14*time/day)?