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problem description: extensive use of storage in teamgames by single players create metal sinks. this metal is inaccessible to the team. often (always?) the player of concern does know nothing of its action and its counter-contribution to win the game.
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problem description: extensive use of storage in teamgames by single players create metal sinks. this metal is inaccessible to the team. often (always?) the player of concern does know nothing of its action and its counter-contribution to win the game.
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solution approach:
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solution approach:
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alter metal distribution among players, dependent on all player's current metal availability. as long the team has players, which do not have full base metal capacity (500), do not distribute metal equally. e.g. reduce (er even cut?) the metal output to these overstoragerd players till everyone has ~500 metal.
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alter metal distribution among players, dependent on all player's current metal availability. as long the team has players, which do not have full base metal capacity (500), do not distribute metal equally. e.g. reduce (er even cut?) the metal output to these overstoragerd players till everyone has ~500 metal.
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of course this should be an optional game setting else someone else starts crying.
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of course this should be an optional game setting else someone else starts crying.
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please discuss this, also with regards to
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please discuss this, also with regards to
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12 |
-base
starage
capacity
tied
to
commander/is
lost
due
to
com
dead.
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12 |
-base
storage
capacity
tied
to
commander/is
lost
due
to
com
dead.
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-all player's storage capacity is shared among all players
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-all player's storage capacity is shared among all players
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