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Arty in team games

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Date Editor Before After
9/7/2018 10:40:20 AMCZrankpsaniac before revert after revert
Before After
1 There are a few factors poeple forgot to mention: 1 There are a few factors people forgot to mention:
2 \n 2 \n
3 Arty is OP because: 3 Arty is OP because:
4 Using arty effectively requires way less skill and micro and coorination then countering it. 4 Using arty effectively requires way less skill and micro and coordination then countering it.
5 Arty is useful in all stages of the game, never obsolete. 5 Arty is useful in all stages of the game, never obsolete.
6 If your arty dies when attacking, you generally can safely reclaim it. If your assaults die when attacking, they get generally reclaimed by the enemy. 6 If your arty dies when attacking, you generally can safely reclaim it. If your assaults die when attacking, they get generally reclaimed by the enemy.
7 Arty is one of the few units in the game that can apply suprise burst damage. Lance and Snipers are OP because of this. Actually, arty can be countered by suprise burst damage. The non arty units that can apply suprise burst damage effectively are cloaked snitches. I honestly can't think of any other good unit. 7 Arty is one of the few units in the game that can apply suprise burst damage. Lance and Snipers are OP because of this. Actually, arty can be countered by suprise burst damage. The non arty units that can apply suprise burst damage effectively are cloaked snitches. I honestly can't think of any other good unit.
8 Arty is too fast. Even riots should be able to chase arty. 8 Arty is too fast. Even riots should be able to chase arty.
9 \n 9 \n
10 Possible solutions: 10 Possible solutions:
11 Sling, Badger, Impaler, Racketeer, Tremor: keep stats, these arty units don't seem OP to me. 11 Sling, Badger, Impaler, Racketeer, Tremor: keep stats, these arty units don't seem OP to me.
12 Firewalker: This one doesn't seem to be used that much anymore for some reason. Still, its riot arty. Some light HP and/or speed nerfs could be applied. 12 Firewalker: This one doesn't seem to be used that much anymore for some reason. Still, it's riot arty. Some light HP and/or speed nerfs could be applied.
13 Emmisary: This one is just evil. It needs to have it's speed nerfed hard, and it's range too. We could keep it's anti-everything capabilties, but with Sling-like range and slow speed using it would be very dangerous. 13 Emmisary: This one is just evil. It needs to have it's speed nerfed hard, and it's range too. We could keep it's anti-everything capabilities, but with Sling-like range and slow speed using it would be very dangerous.
14 Lance and Sniper: These are somehow worse then Emmisary. One idea I've had about nerfing Lance is simple: comlplete immobilization while reloading. I think that could work. About Sniper, I don't know. 14 Lance and Sniper: These are somehow worse then Emmisary. One idea I've had about nerfing Lance is simple: comlplete immobilization while reloading. I think that could work. About Sniper, I don't know.
15 Big Bertha: This is an anathema to all that is pure and good. Therefore, it has to be purged. But seriously, there really shouldn't be anything that kills units for free and has significantly more range then Eos. (I tolerate superweapons, since those are meant to be uncounterable and are meant to end the game.) BB should be completely revamped. 15 Big Bertha: This is an anathema to all that is pure and good. Therefore, it has to be purged. But seriously, there really shouldn't be anything that kills units for free and has significantly more range then Eos. (I tolerate superweapons, since those are meant to be uncounterable and are meant to end the game.) BB should be completely revamped.
16 \n 16 \n
17 \n 17 \n