1 |
There
are
a
few
factors
poeple
forgot
to
mention:
|
1 |
There
are
a
few
factors
people
forgot
to
mention:
|
2 |
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|
2 |
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|
3 |
Arty is OP because:
|
3 |
Arty is OP because:
|
4 |
Using
arty
effectively
requires
way
less
skill
and
micro
and
coorination
then
countering
it.
|
4 |
Using
arty
effectively
requires
way
less
skill
and
micro
and
coordination
then
countering
it.
|
5 |
Arty is useful in all stages of the game, never obsolete.
|
5 |
Arty is useful in all stages of the game, never obsolete.
|
6 |
If your arty dies when attacking, you generally can safely reclaim it. If your assaults die when attacking, they get generally reclaimed by the enemy.
|
6 |
If your arty dies when attacking, you generally can safely reclaim it. If your assaults die when attacking, they get generally reclaimed by the enemy.
|
7 |
Arty is one of the few units in the game that can apply suprise burst damage. Lance and Snipers are OP because of this. Actually, arty can be countered by suprise burst damage. The non arty units that can apply suprise burst damage effectively are cloaked snitches. I honestly can't think of any other good unit.
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7 |
Arty is one of the few units in the game that can apply suprise burst damage. Lance and Snipers are OP because of this. Actually, arty can be countered by suprise burst damage. The non arty units that can apply suprise burst damage effectively are cloaked snitches. I honestly can't think of any other good unit.
|
8 |
Arty is too fast. Even riots should be able to chase arty.
|
8 |
Arty is too fast. Even riots should be able to chase arty.
|
9 |
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9 |
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|
10 |
Possible solutions:
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10 |
Possible solutions:
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11 |
Sling, Badger, Impaler, Racketeer, Tremor: keep stats, these arty units don't seem OP to me.
|
11 |
Sling, Badger, Impaler, Racketeer, Tremor: keep stats, these arty units don't seem OP to me.
|
12 |
Firewalker:
This
one
doesn't
seem
to
be
used
that
much
anymore
for
some
reason.
Still,
its
riot
arty.
Some
light
HP
and/or
speed
nerfs
could
be
applied.
|
12 |
Firewalker:
This
one
doesn't
seem
to
be
used
that
much
anymore
for
some
reason.
Still,
it's
riot
arty.
Some
light
HP
and/or
speed
nerfs
could
be
applied.
|
13 |
Emmisary:
This
one
is
just
evil.
It
needs
to
have
it's
speed
nerfed
hard,
and
it's
range
too.
We
could
keep
it's
anti-everything
capabilties,
but
with
Sling-like
range
and
slow
speed
using
it
would
be
very
dangerous.
|
13 |
Emmisary:
This
one
is
just
evil.
It
needs
to
have
it's
speed
nerfed
hard,
and
it's
range
too.
We
could
keep
it's
anti-everything
capabilities,
but
with
Sling-like
range
and
slow
speed
using
it
would
be
very
dangerous.
|
14 |
Lance and Sniper: These are somehow worse then Emmisary. One idea I've had about nerfing Lance is simple: comlplete immobilization while reloading. I think that could work. About Sniper, I don't know.
|
14 |
Lance and Sniper: These are somehow worse then Emmisary. One idea I've had about nerfing Lance is simple: comlplete immobilization while reloading. I think that could work. About Sniper, I don't know.
|
15 |
Big Bertha: This is an anathema to all that is pure and good. Therefore, it has to be purged. But seriously, there really shouldn't be anything that kills units for free and has significantly more range then Eos. (I tolerate superweapons, since those are meant to be uncounterable and are meant to end the game.) BB should be completely revamped.
|
15 |
Big Bertha: This is an anathema to all that is pure and good. Therefore, it has to be purged. But seriously, there really shouldn't be anything that kills units for free and has significantly more range then Eos. (I tolerate superweapons, since those are meant to be uncounterable and are meant to end the game.) BB should be completely revamped.
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16 |
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16 |
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17 |
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17 |
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