1 |
I think a hovercom would be slightly more interesting, but overall still not worth putting work into.
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1 |
I think a hovercom would be slightly more interesting, but overall still not worth putting work into.
|
2 |
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2 |
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|
3 |
- Cannot climb steep hills
|
3 |
- Cannot climb steep hills
|
4 |
- Clumsy turn radius
|
4 |
- Clumsy turn radius
|
5 |
- Recon base speed with more health (but no jump) - maybe Engine or Strike level base health
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5 |
- Recon base speed with more health (but no jump) - maybe Engine or Strike level base health
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6 |
- Travels *over* water rather than below - meaning it can always stay cloaked or fire, but cannot submerge to avoid damage from surface guns.
|
6 |
- Travels *over* water rather than below - meaning it can always stay cloaked or fire, but cannot submerge to avoid damage from surface guns.
|
7 |
- Two weapon arms, like Guard or Strike, but no innate survival benefits (like Guard's innate hp growth or Strike's innate regen).
|
7 |
- Two weapon arms, like Guard or Strike, but no innate survival benefits (like Guard's innate hp growth or Strike's innate regen).
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8 |
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8 |
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9 |
Overall
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9 |
Overall
|
10 |
+ Hover - can use weapons and cloaking in sea
|
10 |
+ Hover - can use weapons and cloaking in sea
|
11 |
+ Speed - as fast as Recon without jump (but no innate boost with levels)
|
11 |
+ Speed - as fast as Recon without jump (but no innate boost with levels)
|
12 |
+ Guns (fully two of them rather than upgrade/replace Engine style or Underslung/Replace Recon style)
|
12 |
+ Guns (fully two of them rather than upgrade/replace Engine style or Underslung/Replace Recon style)
|
13 |
= Health - fairly average, between Engine and Strike chassis
|
13 |
= Health - fairly average, between Engine and Strike chassis
|
14 |
- Maneuverability (other coms turn on a dime)
|
14 |
- Maneuverability (other coms turn on a dime)
|
15 |
- Passability (can't climb hills, and other coms are amphibs, so its over-surface travel doesn't give it that much)
|
15 |
- Passability (can't climb hills, and other coms are amphibs, so its over-surface travel doesn't give it that much)
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16 |
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16 |
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17 |
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17 |
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|
18 |
This could allow several interesting builds and maybe unique weapons.
|
18 |
This could allow several interesting builds and maybe unique weapons.
|
19 |
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|
19 |
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|
20 |
- Sea-going cloaked antiheavy - basically, your standard Strikecom dgun, except in sea.
|
20 |
- Sea-going cloaked antiheavy - basically, your standard Strikecom dgun, except in sea.
|
21 |
- Rapid expander for flat maps - this is probably the strongest reason to ever use such a thing
|
21 |
- Rapid expander for flat maps - this is probably the strongest reason to ever use such a thing
|
22 |
- Überkiter, because it's base speed is higher than Strike's and it can dual-wield
|
22 |
- Überkiter, because it's base speed is higher than Strike's and it can dual-wield
|
23 |
-
Naval
combat
support
of
some
kind
-
currently
in
deep
enough
water,
only
Recon
can
even
use
the
Disruptor
Bomb,
and
even
there
it
requires
a
jump-then-dgun-in-flight
micro.
|
23 |
-
Naval
combat
support
and
armed
expansion
-
currently
in
deep
enough
water,
only
Recon
can
even
use
the
Disruptor
Bomb,
and
even
there
it
requires
a
jump-then-dgun-in-flight
micro,
and
walking
further
out
with
your
com
is
asking
to
die
to
a
single
duck.
|
24 |
- It could be allowed to have a gauss gun because it will never be able to attack underwater-to-surface with such a gun, because it cannot submerge.
|
24 |
- It could be allowed to have a gauss gun because it will never be able to attack underwater-to-surface with such a gun, because it cannot submerge.
|
25 |
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25 |
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26 |
Additional thought could be given to what could its per-level bonus be - Engine has bp/buildrange, Strike has regen, Guard has hp and damage, Recon has speed. Maybe it could slowly lose its vehicle-like maneuverability malus. That is, thought could be given if it was worth working on; which it isn't.
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26 |
Additional thought could be given to what could its per-level bonus be - Engine has bp/buildrange, Strike has regen, Guard has hp and damage, Recon has speed. Maybe it could slowly lose its vehicle-like maneuverability malus. That is, thought could be given if it was worth working on; which it isn't.
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27 |
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27 |
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28 |
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|
28 |
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