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Spring crashes when started by Zero-K lobby...

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Date Editor Before After
3/14/2012 5:49:22 AMBRrankKnightCommanderHexus#old#218283 before revert after revert
3/14/2012 5:47:59 AMBRrankKnightCommanderHexus#old#218283 before revert after revert
3/14/2012 5:40:06 AMBRrankKnightCommanderHexus#old#218283 before revert after revert
3/14/2012 5:38:47 AMBRrankKnightCommanderHexus#old#218283 before revert after revert
3/14/2012 5:36:03 AMBRrankKnightCommanderHexus#old#218283 before revert after revert
Before After
1 Nah, the sandbox map its not working when started by Zero-k lobby, so i believe this is not related to AI and i just started a multiplayer match as test (and locked to not let anyone in, and it still crashed). 1 Nah, the sandbox map its not working when started by Zero-k lobby, so i believe this is not related to AI and i just started a multiplayer match as test (and locked to not let anyone in, and it still crashed).
2 \n 2 \n
3 edit: so far everything works normally when i use the springlobby, chicken defense, sandbox with null ai, single player with CAI bots and multiplayer, but if spring its started by Zero-K lobby, its CTD and a message that spring.exe stopped working. 3 edit: so far everything works normally when i use the springlobby, chicken defense, sandbox with null ai, single player with CAI bots and multiplayer, but if spring its started by Zero-K lobby, its CTD and a message that spring.exe stopped working.
4 \n 4 \n
5 edit 2: Oh and and i forgot to post this: 5 edit 2: Oh and and i forgot to post this:
6 i use Windows 7 64 bits ultimate 6 i use Windows 7 64 bits ultimate
7 a Sandy Bridge Core I5 2.3 ghz 7 a Sandy Bridge Core I5 2.3 ghz
8 A intel Graphics 3000 HD as videocard (its working good, the only performace issue i get its when i have way too many units in the screen) 8 A intel Graphics 3000 HD as videocard (its working good, the only performace issue i get its when i have way too many units in the screen)
9 and 4 gb ram 9 and 4 gb ram
10 \n
11 edit 3: This was happening on 1.0.3.2 and it stills happens on 1.0.3.3 so i dont think it was an update bug.