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[q] I've found buoys to be reasonably effective against claymores (obviously spread out in a line to avoid splash damage). Not 100% sure buoy can win at 1:1 cost, but seemed to be sufficient to at least act as a deterrent (slow damage & 60hp/s regen helps).
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[q] I've found buoys to be reasonably effective against claymores (obviously spread out in a line to avoid splash damage). Not 100% sure buoy can win at 1:1 cost, but seemed to be sufficient to at least act as a deterrent (slow damage & 60hp/s regen helps).
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[/q]
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[/q]
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The problem here is that the claymore is faster than the buoy and will normally fire first without micro.
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The problem here is that the claymore is faster than the buoy and will normally fire first without micro.
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I'm
basing
this
off
the
fact
that
amphbots
are
delayed
in
when
then
rise
to
fire,
a
good
example
of
this
is
with
archers,
they
only
rise
when
the
claymore
is
already
in
range,
and
they
just
effectively
push
it
out
of
combat
after
its
done
its
dirty
work.
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7 |
I'm
basing
this
off
the
fact
that
amphbots
are
delayed
in
when
they
rise
to
fire,
a
good
example
of
this
is
with
archers,
they
only
rise
when
the
claymore
is
already
in
range,
and
they
just
effectively
push
it
out
of
combat
after
its
done
its
dirty
work.
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8 |
While i'm not sure about a similar problem with the buoy, i'm almost certain it still exists.
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While i'm not sure about a similar problem with the buoy, i'm almost certain it still exists.
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9 |
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I believe this just exemplifies an actual problem with amphbots, they don't rise to fire when the enemy is in range.
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10 |
I believe this just exemplifies an actual problem with amphbots, they don't rise to fire when the enemy is in range.
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11 |
I can speculate that this is due to the attack range being a sphere, so when a hoverbot is coming towards your ball of archers and buoys, they will only rise when the hoverbot enters the attack range that is on top of the water. Ducks seem to not have this problem, they attack as soon as anything is in their immediate range, same goes for scallop, I believe this is only a problem with rise to fire units.
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11 |
I can speculate that this is due to the attack range being a sphere, so when a hoverbot is coming towards your ball of archers and buoys, they will only rise when the hoverbot enters the attack range that is on top of the water. Ducks seem to not have this problem, they attack as soon as anything is in their immediate range, same goes for scallop, I believe this is only a problem with rise to fire units.
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