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Should we change something to encourage players to use airdrops more frequently?

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Date Editor Before After
3/14/2012 5:44:03 PMCNrankqwerty3w before revert after revert
3/14/2012 5:42:57 PMCNrankqwerty3w before revert after revert
3/14/2012 5:41:51 PMCNrankqwerty3w before revert after revert
3/14/2012 5:41:09 PMCNrankqwerty3w before revert after revert
3/14/2012 5:40:38 PMCNrankqwerty3w before revert after revert
3/14/2012 5:24:01 PMCNrankqwerty3w before revert after revert
3/14/2012 5:20:52 PMCNrankqwerty3w before revert after revert
3/14/2012 5:17:51 PMCNrankqwerty3w before revert after revert
Before After
1 Airdrops are really underused in ZK, shall we change something for this? 1 Airdrops are really underused in ZK, shall we change something for this?
2 \n 2 \n
3 In ZK, the boundries on maps are very permeable for some facs, if the airdrops are used more frequently, the boundries would be "permeable" for other facs too, I think this might make the games on some particular maps more interesing. 3 In ZK, the boundries on maps are very permeable for some facs, if the airdrops are used more frequently, the boundries would be "permeable" for other facs too, I think this might make the games on some particular maps more interesing.
4 \n 4 \n
5 Maybe we could move valkyrie to common constructors' buildlist?And lower its cost a bit?And make it fly higher, so the unit it carrys would get more inertia motion after it dead? But I'm sure, these changes might break some balance horribly. 5 Maybe we could move valkyrie to common constructors' buildlist?And lower its cost a bit?And make it fly higher, so the unit it carrys would get more inertia motion after it dead? But I'm sure, these changes might break the balance horribly.
6 \n 6 \n
7 What's your thoughts on this topic? 7 What's your thoughts on this topic?
8 \n 8 \n
9 9