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Cyclops hit graphic and AoE mismatch?

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Date Editor Before After
10/14/2018 7:15:57 AMEErankAdminAnarchid before revert after revert
10/14/2018 7:14:42 AMEErankAdminAnarchid before revert after revert
Before After
1 The problem is that Cyclops does have a pretty large smoothing radius, which is kinda an aoe thing. An ideal effect would convey that while not looking like it has damage aoe. 1 The problem is that Cyclops does have a pretty large smoothing radius, which is kinda an aoe thing. An ideal effect would convey that while not looking like it has damage aoe.
2 \n 2 \n
3 ZK's visual language for high-damage things with no aoe seems to be sparks - like on Impaler, Phantom, and for smoothing weapons it's kicked up dirt, and the Cyclops kinda has to do both. 3 ZK's visual language for high-damage things with no aoe seems to be sparks - like on Impaler, Phantom, and for smoothing weapons it's kicked up dirt, and the Cyclops kinda has to do both.
4 \n 4 \n
5 The purple glow kinda is too fat though. If it has Buoy aoe, it should have Buoy ground glow size too. There's no way to show that it deals more damage with ground glow, and no need really. 5 The purple glow kinda is too fat though. If it has Buoy aoe, it should have Buoy ground glow size too. There's no way to show that it deals more damage with ground glow, and no need really.
6 \n
7 Also maybe the smoothing function can be moved into a manualfire quake sidearm instead.