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Does Cyclops need a buff?

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Date Editor Before After
10/14/2018 7:56:37 PMPTrankraaar before revert after revert
Before After
1 @dyth68 I've made some single player tests with cheat on and...indeed cyclops + 3 minotaurs (4750) loses reliably to 6 minotaurs (5100) if they go all-in. 1 @dyth68 I've made some single player tests with cheat on and...indeed cyclops + 3 minotaurs (4750) loses reliably to 6 minotaurs (5100) if they go all-in.
2 \n 2 \n
3 The cyclops only manages to keep one of the minotaurs slowed, sometimes even ignoring attack commands on others. 3 The cyclops only manages to keep one of the minotaurs slowed, sometimes even ignoring attack commands on others.
4 \n 4 \n
5 I did manage to kill the 6 minotaurs with a cyclops, 3 minotaurs and 2 kodachis once (to even out the metal) by baiting the minotaurs into wasting shots and time firing at kodachis. 5 I did manage to kill the 6 minotaurs with a cyclops, 3 minotaurs and 2 kodachis once (to even out the metal) by baiting the minotaurs into wasting shots and time firing at kodachis.
6 \n 6 \n
7 minotaur's raw power and speed advantage allows an advantage there, but having 100 more range gives the cyclops some skirmishyness. 7 minotaur's raw power and speed advantage allows an advantage there, but having 100 more range gives the cyclops some skirmishyness.
8 \n 8 \n
9 I've also tested 6 minotaurs against 5k in ravagers and the minotaurs were overrun by the significantly faster ravagers, does that mean minotaurs are also underpowered? 9 I've also tested 6 minotaurs against 5k in ravagers and the minotaurs were overrun by the significantly faster ravagers, does that mean minotaurs are also underpowered? or that ravagers are overpowered?