1 |
If
I
were
designing
something
like
bertha
right
now
I
would
make
each
shot
cost
energy.
.
.
|
1 |
If
I
were
designing
something
like
bertha
right
now
I
would
make
each
shot
directly
cost
energy
and
draw
it
from
player's
storage
and
of
course
grid
requirement.
.
.
|
2 |
Wanna make pew? Please have 100E stockpiled in storage... no E - no pew
|
2 |
Wanna make pew? Please have 100E stockpiled in storage... no E - no pew
|
|
|
3 |
\n
|
3 |
\n
|
4 |
\n
|
4 |
this both puts a requirement on a steady E supply and enough storage and creates additional game depth if u want to scale your bertha spam
|
5 |
this both puts a requirement on a steady E supply and enough storage and creates additional game depth if u want to scale your bertha spam
|
5 |
Right now Bertha is HILARIOUSLY overpowered for cost - shots are free, AOE is huge, range is insane, rate of fire is decent... Accuracy may be not the best but it works way better if u have target in LOS and insane AOE compensates for low accuracy
|
6 |
Right now Bertha is HILARIOUSLY overpowered for cost - shots are free, AOE is huge, range is insane, rate of fire is decent... Accuracy may be not the best but it works way better if u have target in LOS and insane AOE compensates for low accuracy
|