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[quote]
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1 |
[quote]
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2 |
-void gadget added to clear units and projectiles that fall into the fog (features are not cleared)
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2 |
-void gadget added to clear units and projectiles that fall into the fog (features are not cleared)
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[/quote]
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[/quote]
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4 |
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5 |
because of the rocks? Wreckages from aircraft are features too.
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because of the rocks? Wreckages from aircraft are features too.
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if the fog covers a bottomless chasm, what are those rocks standing on?
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if the fog covers a bottomless chasm, what are those rocks standing on?
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EDIT:
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9 |
EDIT:
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10 |
- the metal spot textures didn't show up
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10 |
- the metal spot textures didn't show up
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11 |
- the yellow grass looks weird and should be removed
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11 |
- the yellow grass looks weird and should be removed
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12 |
- the fog should have its scale increased to make the pattern less discernible when zoomed out
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- the fog should have its scale increased to make the pattern less discernible when zoomed out
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- How about adding a big "golden" metal spot on each of the "temples"?
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- How about adding a big "golden" metal spot on each of the "temples"?
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14 |
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14 |
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15 |
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15 |
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16 |
(
also
note
that
there's
an
issue
where
projectiles
over
the
fog
are
rendered
weirdly,
this
is
an
engine
bug,
but
can
be
masked
by
making
the
fog
brighter.
Imo
it's
an
engine
bug
as
fog
layers
are
planes
below
them)
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16 |
(
also
note
that
there's
an
issue
where
projectiles
over
the
fog
are
rendered
weirdly,
but
can
be
masked
by
making
the
fog
brighter
and
compensating
by
setting
the
ground
or
water
plane
below
to
a
certain
color.
Imo
it's
an
engine
bug
as
fog
layers
are
planes
below
them)
|