4 |
To
make
my
point
more
explicit,
this
will
arbitrarily
cause
problems
for
factories
with
expensive
or
high-burst
AA
(
e.
g.
Tank,
Jump,
Amph)
in
the
games
where
one's
opponent
happens
to
plop
gunships,
without
meaningfully
affecting
the
factories
with
cheap
and
reasonably
buildable
AA
(
e.
g.
shield,
cloaky,
veh)
.
Locusts
etc.
not
being
immune
to
raiders
is
core
to
their
balance.
Being
able
to
path
over
cliffs
and
water
effortlessly,
and
being
more
than
50%
faster
than
Glaives,
allows
you
to
"choose
the
fight
you
want
to
fight"
already.
|
4 |
To
make
my
point
more
explicit,
this
will
arbitrarily
cause
problems
for
factories
with
expensive
or
high-burst
AA
(
e.
g.
Tank,
Jump,
Amph)
in
the
games
where
one's
opponent
happens
to
plop
gunships,
without
meaningfully
affecting
the
factories
with
cheap
and
reasonably
buildable
AA
(
e.
g.
shield,
cloaky,
veh)
.
|