1 |
Develobs just need to move wind animation from cpu to gpu and make rotation speed constant
|
1 |
Develobs just need to move wind animation from cpu to gpu and make rotation speed constant
|
2 |
who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\
|
2 |
who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\
|
3 |
[spoiler]
|
3 |
[spoiler]
|
4 |
yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P
|
4 |
yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P
|
5 |
[/spoiler]
|
5 |
[/spoiler]
|
6 |
\n
|
6 |
\n
|
7 |
Same
goes
for
flea/puppy
collision
detection
and
pathing
.
.
.
those
little
shitters
should
be
allowed
to
go
-through-
units
just
to
improve
late
game
performance
|
7 |
Same
goes
for
flea/puppy
collision
detection
and
pathing
.
.
.
those
little
shitters
should
be
allowed
to
go
-through-
units
just
to
improve
late
game
performance.
.
.
3
FPS
ain't
fun
|