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Can we make windgens not depend on altitude?

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Date Editor Before After
11/5/2018 11:47:25 AMFirepluk before revert after revert
11/5/2018 11:47:11 AMFirepluk before revert after revert
11/5/2018 11:47:02 AMFirepluk before revert after revert
11/5/2018 11:46:08 AMFirepluk before revert after revert
11/5/2018 11:45:02 AMFirepluk before revert after revert
Before After
1 Develobs just need to move wind animation from cpu to gpu and make rotation speed constant 1 Develobs just need to move wind animation from cpu to gpu and make rotation speed constant
2 who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\ 2 who gives a fuck after all if it lags like a dying horse, considering stupid zk is already pretty much single threaded :\
3 [spoiler] 3 [spoiler]
4 yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P 4 yea. yea... tell me about MT support... how much does it bring? +15% fps which ends on 2nd core? :P
5 [/spoiler] 5 [/spoiler]
6 \n 6 \n
7 Same goes for flea/puppy collision detection and pathing . . . those little shitters should be allowed to go -through- units just to improve late game performance 7 Same goes for flea/puppy collision detection and pathing . . . those little shitters should be allowed to go -through- units just to improve late game performance. . . 3 FPS ain't fun