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Skuttle's still a 550M unit which can instakill expensive units which cost 4-8x as much if they keep advancing after taking some damage, namely it can take out expensive morphed commanders. It's AOE also allows it to destroy units close the target sometimes.
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1 |
Skuttle's still a 550M unit which can instakill expensive units which cost 4-8x as much if they keep advancing after taking some damage, namely it can take out expensive morphed commanders. It's AOE also allows it to destroy units close the target sometimes.
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it's a niche usefulness because it's ability to counter such units doesn't scale well as the number of units in play grows, but that's a still very important niche.
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it's a niche usefulness because it's ability to counter such units doesn't scale well as the number of units in play grows, but that's a still very important niche.
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It can also be airlifted behind the enemy base early and instakill the enemy factory and whatever's being built.
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It can also be airlifted behind the enemy base early and instakill the enemy factory and whatever's being built.
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Extreme burst damage is toxic.
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Extreme burst damage is toxic.
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9 |
a possibility would be making it less cost effective against very tough units but more generally usable:
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9 |
a possibility would be making it less cost effective against very tough units but more generally usable:
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10 |
- reduce energy requirements from 15-5 to 5-1
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10 |
- reduce energy requirements from 15-5 to 5-1
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11 |
- reduce cost from 550 to 450
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- reduce cost from 550 to 450
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- increase speed from 46 to 60
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- increase speed from 46 to 60
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- reduce damage from 8000 to 3900
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13 |
- reduce damage from 8000 to 3900
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14 |
- reduce decloak radius from 180 to 100
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