Post edit history
Can we make windgens not depend on altitude?
Before | After | ||
---|---|---|---|
1 | - if the problem is gameplay incentives and economy snowballing: use the "zkminwindmult" mapoption on more of those maps with cliffs to reduce the minimum wind to sane values (0.3-0.5) | 1 | - if the problem is gameplay incentives and economy snowballing: use the "zkminwindmult" mapoption on more of those maps with cliffs to reduce the minimum wind to sane values (0.3-0.5) |
2 | \n | 2 | \n |
3 | - if the problem is performance, I have a magical solution: triple the cost, attributes and build footprint of wind gens. This way you get a third of the performance cost for a given investment. | 3 | - if the problem is performance, I have a magical solution: triple the cost, attributes and build footprint of wind gens. This way you get a third of the performance cost for a given metal investment. |