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I believe I found the algorithm on some wiki/guide, and I believe it's standardized.
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I believe I found the algorithm on some wiki/guide, and I believe it's standardized.
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In fact, I believe the exact opposite is a serious issue that mapmakers complain about often: not being able to set the wind value for the map peak - resulting in janky or non-existant workarounds.
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In fact, I believe the exact opposite is a serious issue that mapmakers complain about often: not being able to set the wind value for the map peak - resulting in janky or non-existant workarounds.
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And exactly, I didnt know performance was an issue, but I don't see any reason windgens need to have such fine granularity anyway. So the solution would definitely be to just uniformly multiply them. A lot of windfarms are super-annoying to construct and path around, too, because they're so small. And I really don't care if that eliminates their chain-destruct feature either. Again, like geos, wind turbines IRL are stupidly innocuous.
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