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Can we make windgens not depend on altitude?

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Date Editor Before After
11/6/2018 5:23:45 AMUSrankHun_Tzu before revert after revert
Before After
1 I believe I found the algorithm on some wiki/guide, and I believe it's standardized. 1 I believe I found the algorithm on some wiki/guide, and I believe it's standardized.
2 \n 2 \n
3 In fact, I believe the exact opposite is a serious issue that mapmakers complain about often: not being able to set the wind value for the map peak - resulting in janky or non-existant workarounds. 3 In fact, I believe the exact opposite is a serious issue that mapmakers complain about often: not being able to set the wind value for the map peak - resulting in janky or non-existant workarounds.
4 \n
5 And exactly, I didnt know performance was an issue, but I don't see any reason windgens need to have such fine granularity anyway. So the solution would definitely be to just uniformly multiply them. A lot of windfarms are super-annoying to construct and path around, too, because they're so small. And I really don't care if that eliminates their chain-destruct feature either. Again, like geos, wind turbines IRL are stupidly innocuous.