1 |
bump, Raptor still feels awful.
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1 |
bump, Raptor still feels awful.
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2 |
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2 |
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3 |
Good suggestion to experiment with:
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3 |
Good suggestion to experiment with:
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4 |
[quote]
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4 |
[quote]
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5 |
me and others had suggested for raptor
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5 |
me and others had suggested for raptor
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6 |
- remove the slowdown behavior when chasing and firing
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6 |
- remove the slowdown behavior when chasing and firing
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7 |
- fly higher
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7 |
- fly higher
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8 |
- deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps)
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8 |
- deal bursty damage (400 dmg burst with 4s cooldown instead of constant 100 dps)
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9 |
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10 |
that could be compensated by small nerfs in range and/or movement speed
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10 |
that could be compensated by small nerfs in range and/or movement speed
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11 |
[/quote]
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11 |
[/quote]
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12 |
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12 |
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13 |
My spinoff on Raptor changes to experiment with:
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13 |
My spinoff on Raptor changes to experiment with:
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14 |
-
make
it
self-radar
jam
or
increase
hp
|
14 |
-
make
it
self-radar
jam
OR
increase
hp
OR
give
hp
regen
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15 |
- add 5-10 slow dmg dps to its' beams (change them to purple-ish color)
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15 |
- add 5-10 slow dmg dps to its' beams (change them to purple-ish color)
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16 |
- fly a bit higher
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16 |
- fly a bit higher
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17 |
- to compensate the slow dmg, make them fly even slower
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17 |
- to compensate the slow dmg, make them fly even slower
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18 |
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19 |
I also dug out "flare" mechanics in spring's engine documentation - supposedly shooting fake units that mislead incoming homing missile strikes. It could be tested as an alternative to the first point.
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18 |
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20 |
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19 |
These changes are aimed at Raptor being great at protecting its air domain by being actually scary.
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21 |
These changes are aimed at Raptor being great at protecting its air domain by being actually scary.
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