Loading...
  OR  Zero-K Name:    Password:   

Post edit history

The current state of tank

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/25/2018 11:09:46 AMPLrankZenfur before revert after revert
Before After
1 The main problem for me with using kodachi + blitz is the speed difference - its often hard to use different units together when they keep getting ahead of each other. Yes we have tools for that (like holding control while ordering), no, they are not enough. It requires extra attention and micro. That comes at premium. 1 The main problem for me with using kodachi + blitz is the speed difference - its often hard to use different units together when they keep getting ahead of each other. Yes we have tools for that (like holding control while ordering), no, they are not enough. It requires extra attention and micro. That comes at premium.
2 \n 2 \n
3 Also because vehicles have slow turning rate it means more often than not that your tanks will enter the flames. They also have different fight behavior - kodachi is hit and run, blitz is run and chase - so by default you'll chase through fire when not looking. Blitzes are not regenerating and while are tanky for a raider, it all adds up to more frustration. 3 Also because vehicles have slow turning rate it means more often than not that your tanks will enter the flames. They also have different fight behavior - kodachi is hit and run, blitz is run and chase - so by default you'll chase through fire when not looking. Blitzes are not regenerating and while are tanky for a raider, it all adds up to more frustration.
4 \n 4 \n
5 @edit: also it means like with all other mixes: if you fight with say 1 kodachi 3 panthers, if the kodachi is killed (like by a lotus before fight began) the strength of your army drops disproportionally. Same if you loose the outlaw in your rogue ball.
6 \n
5 \n 7 \n