Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.6.12.0 - Archer fix and Constable buff

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/6/2018 1:47:26 PMATrankhokomoko before revert after revert
12/6/2018 1:25:50 PMPLrankAdminSprung before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3253.jpg[/img] 1 [img]http://zero-k.info/img/news/3253.jpg[/img]
2 There is a tournament in 10 days, so it is a perfect time to fix Archer. The central issue for Archer was physics-based rather than attributes based, which makes solo testing difficult. Thankfully, @rooks[vegan], @Kingstad, @raaar, @noobula, and @izirayd were nice enough to test it out in multiplayer. @Kingstad decided that Archer should cost 180 metal to compensate for the changes. 2 There is a tournament in 10 days, so it is a perfect time to fix Archer. The central issue for Archer was physics-based rather than attributes based, which makes solo testing difficult. Thankfully, @rooks[vegan], @Kingstad, @raaar, @noobula, and @izirayd were nice enough to test it out in multiplayer. @Kingstad decided that Archer should cost 180 metal to compensate for the changes.
3 \n 3 \n
4 It is also a good time to give Constable a little damage, because who are we to question the will of @Godde? Puppy and Moderator have also received a slight reduction in jank. In other news, the outline widget had its settings tweaked and is now enabled by default. Players already using the widget may want to revise their settings to take the changes into account. 4 It is also a good time to give Constable a little damage, because who are we to question the will of @Godde? Puppy and Moderator have also received a slight reduction in jank. In other news, the outline widget had its settings tweaked and is now enabled by default. Players already using the widget may want to revise their settings to take the changes into account.
5 \n 5 \n
6 === Balance === 6 === Balance ===
7 Archer fires in pulses to remove its unintended ability to hold units in place. It is cheaper to compensate. 7 Archer fires in pulses to remove its unintended ability to hold units in place. It is cheaper to compensate.
8 * Cost 200 -> 180 8 * Cost 200 -> 180
9 * Range 300 -> 275 9 * Range 300 -> 275
10 * Continuous firing replaced with 0.66s reload time. 10 * Continuous firing replaced with 0.66s reload time.
11 * DPS 104 -> 72 11 * DPS 104 -> 72
12 \n 12 \n
13 Limpet is apparently to be buffed until it reaches degeneracy. 13 Limpet is apparently to be buffed until it reaches degeneracy.
14 * Cost 180 -> 150 14 * Cost 180 -> 150
15 * Speed 3.9 -> 4.1 15 * Speed 3.9 -> 4.1
16 \n 16 \n
17 Constable is now able to fend off two Fleas. 17 Constable is now able to fend off two Fleas.
18 * Now deals 15 real damage per shot. 18 * Now deals 15 real damage per shot.
19 * Added tactical AI. 19 * Added tactical AI.
20 \n 20 \n
21 Puppy now aims at its target instead of simply firing forwards and putting its faith in homing alone. 21 Puppy now aims at its target instead of simply firing forwards and putting its faith in homing alone.
22 \n 22 \n
23 Moderator no longer 1-hits itself, providing much-needed hope for the Jump vs. Jump matchup. 23 Moderator no longer 1-hits itself, providing much-needed hope for the Jump vs. Jump matchup.
24 * Damage 500 -> 460 24 * Damage 500 -> 460
25 * Slow damage 1500 -> 1840 (matches Dart slow factor). 25 * Slow damage 1500 -> 1840 (matches Dart slow factor).
26 * Health 450 -> 480 26 * Health 450 -> 480
27 \n 27 \n
28 == Commanders == 28 ==== Commanders ====
29 \n
30 Commanders now start with a beamlaser and weapon costs have been moved to baseline morph costs (overall should be unchanged as long as you use both weapon slots). 29 Commanders now start with a beamlaser and weapon costs have been moved to baseline morph costs (overall should be unchanged as long as you use both weapon slots).
31 \n 30 \n
32 Beamlaser compared to old red laser: 31 Beamlaser compared to old red laser:
33 * DPS 120 -> 150 32 * DPS 120 -> 150
34 * range 300 -> 330 33 * range 300 -> 330
35 * projectile speed 880 elmo/s -> instant 34 * projectile speed 880 elmo/s -> instant
36 \n 35 \n
37 Basic weapon cost 50 -> 5 36 Basic weapon cost 50 -> 5
38 Advanced weapon cost 150 -> 100 37 Advanced weapon cost 150 -> 100
39 Morphing from level 1 to 2 base cost 25 -> 75 38 Morphing from level 1 to 2 base cost 25 -> 75
40 Morphing from level 3 to 4 base cost 600 -> 650 39 Morphing from level 3 to 4 base cost 600 -> 650
41 \n 40 \n
42 === Features === 41 === Features ===
43 * Improved amphibious unit selection sound. 42 * Improved amphibious unit selection sound.
44 * Added a subtle unit outline setting and enabled outlines by default (at the insistence of Drone). 43 * Added a subtle unit outline setting and enabled outlines by default (at the insistence of Drone).
45 * Widened the bounds on wave spawn interval and burrow spawn time for custom chicken games. 44 * Widened the bounds on wave spawn interval and burrow spawn time for custom chicken games.
46 \n 45 \n
47 === Fixes === 46 === Fixes ===
48 * Fixed Kirdipan. 47 * Fixed Kirdipan.
49 * Fixed economy panels not showing when spectating a FFA with the spectator resource bars enabled. 48 * Fixed economy panels not showing when spectating a FFA with the spectator resource bars enabled.
50 * Fixed Zenith targeting on high ground. 49 * Fixed Zenith targeting on high ground.
51 \n 50 \n