1 |
@psaniac @Connetable From your perspective, you're completely right. You want all the functionality right at your fingertips and the screen to show as much information as possible. As someone who has played hundreds if not thousands of hours that's exactly what I'd expect. When you design a user interface for people who spend thousands of hours training you get:
|
1 |
@psaniac @Connetable From your perspective, you're completely right. You want all the functionality right at your fingertips and the screen to show as much information as possible. As someone who has played hundreds if not thousands of hours that's exactly what I'd expect. When you design a user interface for people who spend thousands of hours training you get:
|
2 |
https://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Airbus_A380_cockpit.jpg/1920px-Airbus_A380_cockpit.jpg
|
2 |
https://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Airbus_A380_cockpit.jpg/1920px-Airbus_A380_cockpit.jpg
|
3 |
\n
|
3 |
\n
|
4 |
But Zero-K is firstly a game and not a profession. It should be accessible to people who just want to tinker around for a few hours in their free time. Of course as much functionality as possible should be retained without having to change any settings, but the user interface should help the player along the way. Powerusers like you can already and will always be able to adjust their settings for maximum efficiency.
|
4 |
But Zero-K is firstly a game and not a profession. It should be accessible to people who just want to tinker around for a few hours in their free time. Of course as much functionality as possible should be retained without having to change any settings, but the user interface should help the player along the way. Powerusers like you can already and will always be able to adjust their settings for maximum efficiency.
|
5 |
\n
|
5 |
\n
|
6 |
@psaniac More colors allow you to display more information. More colors also mean you have to learn what each color means. Besides that, color is a very helpful tool to guide the player's eyes. Color should be used in a very targeted way, to accentuate the most important information on screen. That means recognizing whether a unit is good or bad or whether your economy is doing well or struggling. If you introduce more team colors, you're putting the difference between Enemy #1 and Enemy #2 on the same level as differentiating friend from foe.
|
6 |
@psaniac More colors allow you to display more information. More colors also mean you have to learn what each color means. Besides that, color is a very helpful tool to guide the player's eyes. Color should be used in a very targeted way, to accentuate the most important information on screen. That means recognizing whether a unit is good or bad or whether your economy is doing well or struggling. If you introduce more team colors, you're putting the difference between Enemy #1 and Enemy #2 on the same level as differentiating friend from foe.
|
7 |
\n
|
7 |
\n
|
8 |
[quote]If
some
player
says
"help
me"
in
chat,
the
people
who
use
default
settings
won't
know
where
that
player
is.
[/quote]
Once
a
player
has
been
playing
the
game
enough
to
be
in
the
position
to
help
out
his
allies,
I
think
we
can
expect
him
to
do
the
single
button
press
at
the
top
left
that
allows
you
to
turn
on
advanced
team
colors.
I
think
we
should
also
introduce
small
shading
differences
between
allies
by
default,
but
they
really
have
to
be
small
unlike
the
current
colors.
The
goal
of
the
defaults
is
visual
consistency,
not
maximizing
information.
|
8 |
[quote]If
some
player
says
"help
me"
in
chat,
the
people
who
use
default
settings
won't
know
where
that
player
is.
[/quote]
Once
a
player
has
been
playing
the
game
enough
to
be
in
the
position
to
help
out
his
allies,
I
think
we
can
expect
him
to
do
the
single
button
press
at
the
top
left
that
allows
you
to
turn
on
advanced
team
colors.
Still,
I
agree
that
small
shading
differences
between
allies
be
a
reasonable
default,
but
they
really
have
to
be
small
unlike
the
current
colors.
The
goal
of
the
defaults
is
visual
consistency,
not
maximizing
information.
|