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Gunships

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Date Editor Before After
3/20/2012 7:01:18 PMCNrankqwerty3w before revert after revert
3/20/2012 6:45:50 PMCNrankqwerty3w before revert after revert
3/20/2012 6:37:07 PMCNrankqwerty3w before revert after revert
3/20/2012 6:33:36 PMCNrankqwerty3w before revert after revert
3/20/2012 6:32:06 PMCNrankqwerty3w before revert after revert
3/20/2012 6:31:13 PMCNrankqwerty3w before revert after revert
3/20/2012 6:30:39 PMCNrankqwerty3w before revert after revert
3/20/2012 6:30:11 PMCNrankqwerty3w before revert after revert
Before After
1 Changes I'd do for gunships: 1 Changes I'd do for gunships:
2 \n 2 \n
3 Blastwing: 3 Blastwing:
4 Make it be able to stay underwater, and improve the interface, give us a new command that can place mobile bombs in a proper formation that can avoid the chain explosions. 4 Make it be able to stay underwater, and improve the interface, give us a new command that can place mobile bombs in a proper formation that can avoid the chain explosions.
5 \n 5 \n
6 Valkyrie: 6 Valkyrie:
7 Reduce its cost to 50, and give it higher flying altitude, I really want to spam Valkyries to block the missiles. 7 Reduce its cost to 50, and give it higher flying altitude, I really want the possibility of spamming Valkyries to block the missiles.
8 \n 8 \n
9 Brawler: 9 Brawler:
10 Give it wider turrent arc. 10 Give it wider turrent arc.
11 \n 11 \n
12 Black Dawn: 12 Black Dawn:
13 Reduce its range and flying altitude, so "everything can hit it", and give it higher speed. 13 Reduce its range and flying altitude, so "everything can hit it", and give it higher speed.
14 It should be a lot weaker than Brawler on constant attacking, but be able to store rockets and fire them all at a time, this would make it a interesting hit and run unit without much micro. 14 It should be a lot weaker than Brawler on constant attacking, but be able to store rockets and fire them all at a time, this would make it a interesting hit and run unit without much micro.
15 \n 15 \n