1 |
There are two things.
|
1 |
There are two things.
|
2 |
\n
|
2 |
\n
|
3 |
1.
Quant's
law:
Nerf
weaknesses,
buff
strengths.
In
this
case
Quant's
law
would
probably
dictate
a
HP
or
buildpower
decrease
instead
of
a
cost
increase.
|
3 |
1.
Quant's
law:
Nerf
weaknesses,
buff
strengths.
In
this
case
Quant's
law
would
probably
dictate
a
HP
or
buildpower
decrease
instead
of
a
cost
increase.
This
is
not
what
I'm
talking
about.
|
4 |
\n
|
4 |
\n
|
5 |
2. Inter-Factory balance: If one units is rebalanced, compensate the change by also rebalancing another unit from the same factory. This is to make sure we don't constantly overbuff/overnerf specific factories even if we only want to nerf a specific unit. For example if Hovers are OP because Mace is OP so we nerf Mace and now hovers are useless. Instead we should buff the weak hover units while nerfing Mace to make Hovers a more balanced factory.
|
5 |
2. Inter-Factory balance: If one units is rebalanced, compensate the change by also rebalancing another unit from the same factory. This is to make sure we don't constantly overbuff/overnerf specific factories even if we only want to nerf a specific unit. For example if Hovers are OP because Mace is OP so we nerf Mace and now hovers are useless. Instead we should buff the weak hover units while nerfing Mace to make Hovers a more balanced factory.
|
6 |
\n
|
6 |
\n
|
7 |
In this case I'd suggest going ahead with the Constable nerf, but also buffing one of the weaker JJ units to compensate. For example Toad and Skuttle are rarely used nowadays. It can just be a small buff, but it should help not only fix the "Constable problem", but generally make the factory's unit lineup more balanced and interesting.
|
7 |
In this case I'd suggest going ahead with the Constable nerf, but also buffing one of the weaker JJ units to compensate. For example Toad and Skuttle are rarely used nowadays. It can just be a small buff, but it should help not only fix the "Constable problem", but generally make the factory's unit lineup more balanced and interesting.
|