1 |
I'll repeat my tired opinion of what's wrong with Jump and the current situaiton.
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1 |
I'll repeat my tired opinion of what's wrong with Jump and the current situaiton.
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2 |
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2 |
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3 |
Why did Constable need a gun to kill fleas? Because there is no other JJ unit capable of doing this job. Pyro is too heavy and also a riot raider. Puppy is suicide anti-raider that loses 2.5x value when killing a Flea.
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3 |
Why did Constable need a gun to kill fleas? Because there is no other JJ unit capable of doing this job. Pyro is too heavy and also a riot raider. Puppy is suicide anti-raider that loses 2.5x value when killing a Flea.
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4 |
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4 |
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5 |
Why
does
JJ
have
no
units
capable
of
killing
Flea?
Because
JJ
does
not
have
decent
raiders.
Why
does
JJ
have
no
decent
raiders?
Because
all
their
units
have
to
have
a
riot
sidearm,
and
good
raiders
with
good
riot
weapons
would
be
obnoxious.
|
5 |
Why
does
JJ
have
no
units
capable
of
killing
Flea?
Because
JJ
does
not
have
decent
raiders.
Why
does
JJ
have
no
decent
raiders?
Because
JJ
has
no
riot,
so
all
their
units
have
to
have
a
riot
sidearm
-
and
good
raiders
with
good
riot
weapons
would
be
obnoxious.
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6 |
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6 |
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7 |
Why does JJ have no real riot? I don't know. Flavor maybe? Legacy reasons?
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7 |
Why does JJ have no real riot? I don't know. Flavor maybe? Legacy reasons?
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8 |
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8 |
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9 |
Splitting the Pyro into a lower-weight jumpbandit and a proper jumpriot (say, an arc flamer, maybe with funny damaging effects on jump, like a blazetrail) would fix the flea problem while not requiring Constable to be able to fight raiders efficiently.
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9 |
Splitting the Pyro into a lower-weight jumpbandit and a proper jumpriot (say, an arc flamer, maybe with funny damaging effects on jump, like a blazetrail) would fix the flea problem while not requiring Constable to be able to fight raiders efficiently.
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10 |
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10 |
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11 |
Of course, that still does nothing about it having massive effects against heavy raiders. In that @izirayd video, Constables aren't the damage dealers, they just slow things. In other battles you can see it trivially outrange and more or less counter things like Reaver.
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11 |
Of course, that still does nothing about it having massive effects against heavy raiders. In that @izirayd video, Constables aren't the damage dealers, they just slow things. In other battles you can see it trivially outrange and more or less counter things like Reaver.
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12 |
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12 |
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13 |
If their weapon is intended for self-defense, then perhaps it should just have lower range.
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13 |
If their weapon is intended for self-defense, then perhaps it should just have lower range.
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