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Racketeers problem

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Date Editor Before After
1/18/2019 5:37:22 AMZArankAstran before revert after revert
Before After
1 I play shields quite a lot albeit at a lower level than you guys. I tend to agree with Katastrophe that Racketeer is at a relatively good spot at the moment where it is still useful but not overwhelming.I view shields as a "cumulative" kind of faction where they're relatively weak starting out but increase in power over the course of a game until they are, if not checked, overwhelming. 1 I play shields quite a lot albeit at a lower level than you guys. I tend to agree with Katastrophe that Racketeer is at a relatively good spot at the moment where it is still useful but not overwhelming.I view shields as a "cumulative" kind of faction where they're relatively weak starting out but increase in power over the course of a game until they are, if not checked, overwhelming.
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3 I feel that if you conserve your racketeers carefully behind tougher shieldbots and aspis, they will eventually be numerous enough to auto-disarm much of what ails you. Maybe the biggest difference that could be made to racketeer is making it auto target on a sliding scale according to target value, so that it prefers to select high metal targets instead of glaives or whatever. 3 I feel that if you conserve your racketeers carefully behind tougher shieldbots and aspis, they will eventually be numerous enough to auto-disarm much of what ails you. Maybe the biggest difference that could be made to racketeer is making it auto target on a sliding scale according to target value, so that it prefers to select high metal targets instead of glaives or whatever.
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5 To me the best buff shields could have - since its not a particularly powerful faction - is to slightly increase the AOE radius of Outlaw. This would help deal with flea spam as a general balance perk and help shields specifically to defend vs the snitch + cloak combo. At the moment it is dead easy to counter a big shieldball by sneaking 2 snitches up and blowing 2000+ metal sky high with minimal trouble. If Outlaw has a slightly longer weapon radius the shield player will at least have a fighting chance. 5 To me the best buff shields could have - since its not a particularly powerful faction - is to slightly increase the AOE radius of Outlaw. This would help deal with flea spam as a general balance perk and help shields specifically to defend vs the snitch + cloak combo. At the moment it is dead easy to counter a big shieldball by sneaking 2 snitches up and blowing 3-4000+ metal sky high with minimal trouble. If Outlaw has a slightly longer weapon radius the shield player will at least have a fighting chance.