1 |
I play shields quite a lot albeit at a lower level than you guys. I tend to agree with Katastrophe that Racketeer is at a relatively good spot at the moment where it is still useful but not overwhelming.I view shields as a "cumulative" kind of faction where they're relatively weak starting out but increase in power over the course of a game until they are, if not checked, overwhelming.
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1 |
I play shields quite a lot albeit at a lower level than you guys. I tend to agree with Katastrophe that Racketeer is at a relatively good spot at the moment where it is still useful but not overwhelming.I view shields as a "cumulative" kind of faction where they're relatively weak starting out but increase in power over the course of a game until they are, if not checked, overwhelming.
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2 |
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2 |
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3 |
I feel that if you conserve your racketeers carefully behind tougher shieldbots and aspis, they will eventually be numerous enough to auto-disarm much of what ails you. Maybe the biggest difference that could be made to racketeer is making it auto target on a sliding scale according to target value, so that it prefers to select high metal targets instead of glaives or whatever.
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3 |
I feel that if you conserve your racketeers carefully behind tougher shieldbots and aspis, they will eventually be numerous enough to auto-disarm much of what ails you. Maybe the biggest difference that could be made to racketeer is making it auto target on a sliding scale according to target value, so that it prefers to select high metal targets instead of glaives or whatever.
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4 |
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4 |
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5 |
To
me
the
best
buff
shields
could
have
-
since
its
not
a
particularly
powerful
faction
-
is
to
slightly
increase
the
AOE
radius
of
Outlaw.
This
would
help
deal
with
flea
spam
as
a
general
balance
perk
and
help
shields
specifically
to
defend
vs
the
snitch
+
cloak
combo.
At
the
moment
it
is
dead
easy
to
counter
a
big
shieldball
by
sneaking
2
snitches
up
and
blowing
2000+
metal
sky
high
with
minimal
trouble.
If
Outlaw
has
a
slightly
longer
weapon
radius
the
shield
player
will
at
least
have
a
fighting
chance.
|
5 |
To
me
the
best
buff
shields
could
have
-
since
its
not
a
particularly
powerful
faction
-
is
to
slightly
increase
the
AOE
radius
of
Outlaw.
This
would
help
deal
with
flea
spam
as
a
general
balance
perk
and
help
shields
specifically
to
defend
vs
the
snitch
+
cloak
combo.
At
the
moment
it
is
dead
easy
to
counter
a
big
shieldball
by
sneaking
2
snitches
up
and
blowing
3-4000+
metal
sky
high
with
minimal
trouble.
If
Outlaw
has
a
slightly
longer
weapon
radius
the
shield
player
will
at
least
have
a
fighting
chance.
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