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Racketeers problem

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Date Editor Before After
1/18/2019 12:37:23 PMNLrankWesley before revert after revert
Before After
1 I could agree with Racketeer getting a range nerf to 630 range ( just enough to fire at stinger) , this would force the racketeer to pack itself into the attacking shieldball putting it more at risk, and allowing the other player more counterplay to the racketeer. 1 I could agree with Racketeer getting a range nerf to 630 range ( just enough to fire at stinger) . This would force the racketeer to pack itself into the attacking shieldball, putting it more at risk, and allowing the other player more counterplay to the racketeer.
2 \n 2 \n
3 Adding a chance to miss (decreased accuracy) to a antiheavy that isnt player targeted (tb) or firing at a radar dot (setting for sniper) is frustrating and unreasonable. Firing at a unidentified radar dot is not something as important as a racketeer should be doing anyway (wasting a shot on a unidentified/unengaged unit). 3 Adding a chance to miss (decreased accuracy) to a antiheavy that isnt player targeted (tb) or firing at a radar dot (setting for sniper) is frustrating and unreasonable. Firing at a unidentified radar dot is not something as important as a racketeer should be doing anyway (wasting a shot on a unidentified/unengaged unit).
4 \n 4 \n
5 Being unreasonably hard to kill should be fixed by reducing their range aswell. Forcing it to play more upfront and in ur face. 5 Being unreasonably hard to kill should be fixed by reducing their range aswell. Forcing it to play more upfront and in ur face.
6 \n 6 \n