1 |
I
could
agree
with
Racketeer
getting
a
range
nerf
to
630
range
(
just
enough
to
fire
at
stinger)
,
this
would
force
the
racketeer
to
pack
itself
into
the
attacking
shieldball
putting
it
more
at
risk,
and
allowing
the
other
player
more
counterplay
to
the
racketeer.
|
1 |
I
could
agree
with
Racketeer
getting
a
range
nerf
to
630
range
(
just
enough
to
fire
at
stinger)
.
This
would
force
the
racketeer
to
pack
itself
into
the
attacking
shieldball,
putting
it
more
at
risk,
and
allowing
the
other
player
more
counterplay
to
the
racketeer.
|
2 |
\n
|
2 |
\n
|
3 |
Adding a chance to miss (decreased accuracy) to a antiheavy that isnt player targeted (tb) or firing at a radar dot (setting for sniper) is frustrating and unreasonable. Firing at a unidentified radar dot is not something as important as a racketeer should be doing anyway (wasting a shot on a unidentified/unengaged unit).
|
3 |
Adding a chance to miss (decreased accuracy) to a antiheavy that isnt player targeted (tb) or firing at a radar dot (setting for sniper) is frustrating and unreasonable. Firing at a unidentified radar dot is not something as important as a racketeer should be doing anyway (wasting a shot on a unidentified/unengaged unit).
|
4 |
\n
|
4 |
\n
|
5 |
Being unreasonably hard to kill should be fixed by reducing their range aswell. Forcing it to play more upfront and in ur face.
|
5 |
Being unreasonably hard to kill should be fixed by reducing their range aswell. Forcing it to play more upfront and in ur face.
|
6 |
\n
|
6 |
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|