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Finally someone else complains about this. Having balanced units with different abilities and such is good, but games feel better when they also make sense, which ZK doesn't in many cases.
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Finally someone else complains about this. Having balanced units with different abilities and such is good, but games feel better when they also make sense, which ZK doesn't in many cases.
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I agree with many of them. here's some more:
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I agree with many of them. here's some more:
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- detriment's big arm guns being a secondary weapon in terms of "power" (dps and range)
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- detriment's big arm guns being a secondary weapon in terms of "power" (dps and range)
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- glaive's tiny gun dealing more dps than the bandit's lasers
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- glaive's tiny gun dealing more dps than the bandit's lasers
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- open gauss turret looks more frail than a lotus, yet it's tougher than the much bigger stinger
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- open gauss turret looks more frail than a lotus, yet it's tougher than the much bigger stinger
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-
artemis'
rapid
fire
capabilities
shoots
stockpile
rockets
every
1.
8s
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-
artemis'
rapid
fire
capabilities
(
reload
for
stockpiled
rockets
is
once
every
1.
8s)
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- tremor's nonsensical ground deformation abilities
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- tremor's nonsensical ground deformation abilities
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- halberd's extreme weightless armor
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- halberd's extreme weightless armor
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- lance's energy beam is much thicker than the barrel
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- lance's energy beam is much thicker than the barrel
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- massed small raiders cost-effectively killing slow heavy riots which should counter them : glaives and fleas vs maces, redbacks, scorpions..
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- massed small raiders cost-effectively killing slow heavy riots which should counter them : glaives and fleas vs maces, redbacks, scorpions..
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- ultimatum's attack animation
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- ultimatum's attack animation
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For most of this you don't need more designers or programmers, you need to have the current ones WANTING to do it. It seems easy enough to change the numbers or adjust the models (for example, shorten the barrels on reaper if it's meant to be a clumsy short range weapon with slow projectiles).
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For most of this you don't need more designers or programmers, you need to have the current ones WANTING to do it. It seems easy enough to change the numbers or adjust the models (for example, shorten the barrels on reaper if it's meant to be a clumsy short range weapon with slow projectiles).
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