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"Look and feel" issues in current ZK

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Date Editor Before After
1/19/2019 5:52:00 AMPTrankraaar before revert after revert
Before After
1 Finally someone else complains about this. Having balanced units with different abilities and such is good, but games feel better when they also make sense, which ZK doesn't in many cases. 1 Finally someone else complains about this. Having balanced units with different abilities and such is good, but games feel better when they also make sense, which ZK doesn't in many cases.
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3 I agree with many of them. here's some more: 3 I agree with many of them. here's some more:
4 - detriment's big arm guns being a secondary weapon in terms of "power" (dps and range) 4 - detriment's big arm guns being a secondary weapon in terms of "power" (dps and range)
5 - glaive's tiny gun dealing more dps than the bandit's lasers 5 - glaive's tiny gun dealing more dps than the bandit's lasers
6 - open gauss turret looks more frail than a lotus, yet it's tougher than the much bigger stinger 6 - open gauss turret looks more frail than a lotus, yet it's tougher than the much bigger stinger
7 - artemis' rapid fire capabilities shoots stockpile rockets every 1. 8s 7 - artemis' rapid fire capabilities ( reload for stockpiled rockets is once every 1. 8s)
8 - tremor's nonsensical ground deformation abilities 8 - tremor's nonsensical ground deformation abilities
9 - halberd's extreme weightless armor 9 - halberd's extreme weightless armor
10 - lance's energy beam is much thicker than the barrel 10 - lance's energy beam is much thicker than the barrel
11 - massed small raiders cost-effectively killing slow heavy riots which should counter them : glaives and fleas vs maces, redbacks, scorpions.. 11 - massed small raiders cost-effectively killing slow heavy riots which should counter them : glaives and fleas vs maces, redbacks, scorpions..
12 - ultimatum's attack animation 12 - ultimatum's attack animation
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16 For most of this you don't need more designers or programmers, you need to have the current ones WANTING to do it. It seems easy enough to change the numbers or adjust the models (for example, shorten the barrels on reaper if it's meant to be a clumsy short range weapon with slow projectiles). 16 For most of this you don't need more designers or programmers, you need to have the current ones WANTING to do it. It seems easy enough to change the numbers or adjust the models (for example, shorten the barrels on reaper if it's meant to be a clumsy short range weapon with slow projectiles).
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