1 |
[quote] Hunter is definitely a model with such an issue[/quote]
|
1 |
[quote] Hunter is definitely a model with such an issue[/quote]
|
2 |
[url=https://github.com/ZeroK-RTS/Zero-K/pull/3291]Fixed[/url].
|
2 |
[url=https://github.com/ZeroK-RTS/Zero-K/pull/3291]Fixed[/url].
|
3 |
\n
|
3 |
\n
|
4 |
[quote]This is a thread for gathering problems with ZKs current look-and-feel in the hopes that some of them might be solvable with a small mount of work.[/quote]
|
4 |
[quote]This is a thread for gathering problems with ZKs current look-and-feel in the hopes that some of them might be solvable with a small mount of work.[/quote]
|
5 |
This is now a thread where i tell you how to fix that.
|
5 |
This is now a thread where i tell you how to fix that.
|
6 |
\n
|
6 |
\n
|
7 |
Most other things mentioned above fall into one of four categories:
|
7 |
Most other things mentioned above fall into one of four categories:
|
8 |
\n
|
8 |
\n
|
9 |
1) Things that require new models. Historically ZK has low mana for modelling, especially when off-peak (when the model doesn't come with a fancy thing-doer unit upgrade). In @dyth68's list that's Buoy and Crab; in @raaar's list that's Gauss.
|
9 |
1) Things that require new models. Historically ZK has low mana for modelling, especially when off-peak (when the model doesn't come with a fancy thing-doer unit upgrade). In @dyth68's list that's Buoy and Crab; in @raaar's list that's Gauss.
|
10 |
\n
|
10 |
\n
|
11 |
Low probability of ever getting fixed due to high amount of effort required (do prove me wrong!). Full model replacements also needs some discussion because it will often impact balance.
|
11 |
Low probability of ever getting fixed due to high amount of effort required (do prove me wrong!). Full model replacements also needs some discussion because it will often impact balance.
|
12 |
\n
|
12 |
\n
|
13 |
2) Things that can plausibly be achieved with unit model modifications without requiring a full model replacement. Mostly unit cannons. Ravager, Minotaur, Badger, etc. Requires minimal knowledge of 3d work and some acquisition of skill with Spring's 3d asset workflow, very doable for a beginner contributor. Very easy to get approved because of zero non-aesthetic consequences.
|
13 |
2) Things that can plausibly be achieved with unit model modifications without requiring a full model replacement. Mostly unit cannons. Ravager, Minotaur, Badger, etc. Requires minimal knowledge of 3d work and some acquisition of skill with Spring's 3d asset workflow, very doable for a beginner contributor. Very easy to get approved because of zero non-aesthetic consequences.
|
14 |
\n
|
14 |
\n
|
15 |
3)
Particle
effects.
Explosions,
trails,
projectile
graphics.
Tons
of
low-effect,
but
fairly
low-difficulty
work.
Most
of
difficulty
comes
from
reading
up
what's
on
the
table
wrt
Spring's
weapondef
parameter,
and
the
[tooltip=completely
evil
garbage]CEG[/tooltip]
[url=https://springrts.
com/wiki/CEG:Main]language[/url].
But
many
of
CEG
effects
can
be
copied
etc.
Again,
no
effects
besides
aesthetics
(
and
maybe
performance)
=
easy
to
get
approved.
|
15 |
3)
Particle
effects.
Explosions,
trails,
projectile
graphics.
Tons
of
low-effect,
but
fairly
low-difficulty
work.
Most
of
difficulty
comes
from
reading
up
what's
on
the
table
wrt
Spring's
weapondef
parameter,
and
the
[tooltip=Completely
Evil
Garbage]CEG[/tooltip]
[url=https://springrts.
com/wiki/CEG:Main]language[/url].
But
many
of
[tooltip=Completely
Evil
Garbage]CEG[/tooltip]
effects
can
be
copied
etc.
Again,
no
effects
besides
aesthetics
(
and
maybe
performance)
=
easy
to
get
approved.
|
16 |
\n
|
16 |
\n
|
17 |
4) Things that require balance changes or significant code work. Hard to do, hard to get approved. E.g. "Thug needs to do more damage" or "it would be cool to have modern GPU particles instead of [tooltip=Completely Evil Garbage]CEG[/tooltip]".
|
17 |
4) Things that require balance changes or significant code work. Hard to do, hard to get approved. E.g. "Thug needs to do more damage" or "it would be cool to have modern GPU particles instead of [tooltip=Completely Evil Garbage]CEG[/tooltip]".
|
18 |
\n
|
18 |
\n
|
19 |
TL;DR get your working copy dirty and start racking up commit count, respect and privilege with things that are easy to learn (minor model modifications and particles) and which you want to do but noone else will.
|
19 |
TL;DR get your working copy dirty and start racking up commit count, respect and privilege with things that are easy to learn (minor model modifications and particles) and which you want to do but noone else will.
|