1 |
This is what beam lasers kind of already do, so i see no reason for this to not apply to cannons.
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1 |
This is what beam lasers kind of already do, so i see no reason for this to not apply to cannons.
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2 |
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2 |
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3 |
If you squint, some of the projectiles also are already [i]slightly[/i] bigger - but imo that ratio could be vastly increased.
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3 |
If you squint, some of the projectiles also are already [i]slightly[/i] bigger - but imo that ratio could be vastly increased.
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4 |
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4 |
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5 |
Additionally,
the
texture
of
the
sprite
that
represents
the
projectile
can
be
played
with,
e.
g.
adding
lots
of
softglow
while
only
slightly
changing
the
size
of
the
fully
opaque
core.
|
5 |
Subtle
color
variations
-
from
pure
yellow
to
orange
to
even
reddish
-
could
also
help
maybe
a
bit.
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6 |
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7 |
Additionally, the texture of the sprite that represents the projectile can be played with, e.g. adding lots of softglow while only slightly changing the size of the fully opaque core, or changing the shape of this softglow.
|
6 |
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8 |
\n
|
7 |
For example, like this - all just sprite and weapon config, no additional particles!
|
9 |
For example, like this - all just sprite and weapon config, no additional particles!
|
8 |
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|
10 |
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|
9 |
[img]https://i.imgur.com/EhgEjKs.png[/img]
|
11 |
[img]https://i.imgur.com/EhgEjKs.png[/img]
|
10 |
[img]https://i.imgur.com/Gu39OGR.png[/img]
|
12 |
[img]https://i.imgur.com/Gu39OGR.png[/img]
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