1 |
This shit is way too OP both in 1v1 and team games
|
1 |
This shit is way too OP both in 1v1 and team games
|
2 |
\n
|
2 |
\n
|
3 |
1. Fast
|
3 |
1. Fast
|
4 |
2. High burst DPS
|
4 |
2. High burst DPS
|
5 |
3. High HP
|
5 |
3. High HP
|
6 |
4. Fast re-cloak combined with fast unit speed makes adv. micro really scary - run away, cloak, turn 180 degree - wipe off chasing enemy
|
6 |
4. Fast re-cloak combined with fast unit speed makes adv. micro really scary - run away, cloak, turn 180 degree - wipe off chasing enemy
|
7 |
5. Relatively small decloak radius - makes it easy to sneak in behind enemy main forces and backstab from unexpected direction
|
7 |
5. Relatively small decloak radius - makes it easy to sneak in behind enemy main forces and backstab from unexpected direction
|
8 |
6. Low energy requirements which makes it very good at early game rushes(compare E requirements to a widow for example)
|
8 |
6. Low energy requirements which makes it very good at early game rushes(compare E requirements to a widow for example)
|
9 |
7. Very fast auto heal when not taking damage
|
9 |
7. Very fast auto heal when not taking damage
|
10 |
8. Relatively low cost of 250m for all mentioned benefits
|
10 |
8. Relatively low cost of 250m for all mentioned benefits
|
11 |
\n
|
11 |
\n
|
12 |
=>
Due
to
all
above
it
scales
pretty
well,
10
is
almost
x10
times
better
than
1
and
even
1
is
formidable
at
raiding
weakly
defended
expansions.
|
12 |
=>
Due
to
all
above
it
scales
very
well,
10
is
almost
x10
times
better
than
1
and
even
1
is
formidable
at
raiding
weakly
defended
expansions.
|
13 |
\n
|
13 |
\n
|
14 |
Compared to THIS flea was a non existent problem. Unit needs a massive nerf/redesign
|
14 |
Compared to THIS flea was a non existent problem. Unit needs a massive nerf/redesign
|
15 |
\n
|
15 |
\n
|
16 |
What would I do if we wanted to keep unit feeling the same?
|
16 |
What would I do if we wanted to keep unit feeling the same?
|
17 |
Cost - 300m
|
17 |
Cost - 300m
|
18 |
increase E upkeep to forbid/delay early game scythe rush && mindless spam and make scythe upkeep growth tied to eco growth
|
18 |
increase E upkeep to forbid/delay early game scythe rush && mindless spam and make scythe upkeep growth tied to eco growth
|
19 |
\n
|
19 |
\n
|
20 |
[spoiler]
|
20 |
[spoiler]
|
21 |
Slash, slash, - slash, slash
|
21 |
Slash, slash, - slash, slash
|
22 |
sound could use a replacement as well... annoying as fck...
|
22 |
sound could use a replacement as well... annoying as fck...
|
23 |
[/spoiler]
|
23 |
[/spoiler]
|