1 |
buff commanders?
|
1 |
buff commanders?
|
2 |
\n
|
2 |
\n
|
3 |
no, the problem is that the cheap basic defenses are the wrong archetype to beat scythes (lotus), or have bad coverage (stardusts are easily obstructed and have short range).
|
3 |
no, the problem is that the cheap basic defenses are the wrong archetype to beat scythes (lotus), or have bad coverage (stardusts are easily obstructed and have short range).
|
4 |
\n
|
4 |
\n
|
5 |
I think if people make an early stinger besides the base lotus, then push with a decent mix of raiders, riots, etc. they should beat raiding based strategies that rely on scythes, pyros or tank raiders.
|
5 |
I think if people make an early stinger besides the base lotus, then push with a decent mix of raiders, riots, etc. they should beat raiding based strategies that rely on scythes, pyros or tank raiders.
|
6 |
\n
|
6 |
\n
|
7 |
For expansion, make walls around the mexes to prevent them from being scythed.
|
7 |
For expansion, make walls around the mexes to prevent them from being scythed.
|
8 |
\n
|
8 |
\n
|
9 |
the key is forcing the scythe user to engage your army.
|
9 |
the key is forcing the scythe user to engage your army.
|
10 |
\n
|
10 |
\n
|
|
|
11 |
defensive openings with a pair of riots for attacking can fail badly if they run into dominatrixes, though, but that's an issue with the dominatrix.
|
|
|
12 |
\n
|
|
|
13 |
I think this also falls on the general ZK issue that agressive expansion+raiding right from the start is too effective compared to the other options. A way to work around this would be to increase base resource income, for example, from +4/+6 to +8/+12.
|
|
|
14 |
\n
|
|
|
15 |
\n
|
|
|
16 |
So yea, the "scythe" problem is something you can fix not by changing scythe, but by affecting the stuff that hard counters the scythe's counters too hard atm.
|
11 |
\n
|
17 |
\n
|