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instead of a literal wall, maybe spawn indestructible chicken nests in the outer perimeter and just spawn progressively more chicken from them?
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instead of a literal wall, maybe spawn indestructible chicken nests in the outer perimeter and just spawn progressively more chicken from them?
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so a figurative chicken wall would slowly but surely push or kill players?
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so a figurative chicken wall would slowly but surely push or kill players?
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but it does make winning more chancy instead of skill base. also people can just use terraform and hide from chicken? use chicken as defense? is this desirable or not? I mean this open up more strategies but are they fun strategies?
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but it does make winning more chancy instead of skill base. also people can just use terraform and hide from chicken? use chicken as defense? is this desirable or not? I mean this open up more strategies but are they fun strategies?
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but would it matter even? since I expect 80% of matches [or more] to end before 20 mins, the other 20% the more skilled player usually win if this happens anyway. so a reversal [lower skill win] only maybe happens in 2% of matches anyway [number I make from thin air]. if this can be implemented would it be an acceptable rate?
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but would it matter even? since I expect 80% of matches [or more] to end before 20 mins, the other 20% the more skilled player usually win if this happens anyway. so a reversal [lower skill win] only maybe happens in 2% of matches anyway [number I make from thin air]. if this can be implemented would it be an acceptable rate?
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if it is not hard to implement, should we implement this for a trial run?
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