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[feature request] Reduce metal extractor income to 0 after a set amount as mod option.

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Date Editor Before After
2/10/2019 6:17:21 AMAUrankSortale before revert after revert
2/10/2019 6:16:42 AMAUrankSortale before revert after revert
Before After
1 instead of a literal wall, maybe spawn indestructible chicken nests in the outer perimeter and just spawn progressively more chicken from them? 1 instead of a literal wall, maybe spawn indestructible chicken nests in the outer perimeter and just spawn progressively more chicken from them?
2 \n 2 \n
3 so a figurative chicken wall would slowly but surely push or kill players? 3 so a figurative chicken wall would slowly but surely push or kill players?
4 \n 4 \n
5 but it does make winning more chancy instead of skill base. also people can just use terraform and hide from chicken? use chicken as defense? is this desirable or not? I mean this open up more strategies but are they fun strategies? 5 but it does make winning more chancy instead of skill base. also people can just use terraform and hide from chicken? use chicken as defense? is this desirable or not? I mean this open up more strategies but are they fun strategies?
6 \n 6 \n
7 but would it matter even? since I expect 80% of matches [or more] to end before 20 mins, the other 20% the more skilled player usually win if this happens anyway. so a reversal [lower skill win] only maybe happens in 2% of matches anyway [number I make from thin air]. if this can be implemented would it be an acceptable rate? 7 but would it matter even? since I expect 80% of matches [or more] to end before 20 mins, the other 20% the more skilled player usually win if this happens anyway. so a reversal [lower skill win] only maybe happens in 2% of matches anyway [number I make from thin air]. if this can be implemented would it be an acceptable rate?
8 \n 8 \n
9 if it is not hard to implement, should we implement this for a trial run?
10 \n